Still incapable of admitting you are wrong, when anyone ever PROVES you wrong, your only argument is that they are perpetuating the DPS stereotype?, you know that is not even an argument against what I have said.
even if I am perpetuating the DPS stereotype I am RIGHT and you are WRONG and I hope deep down that hurts your pride, because opinion based pride is apparently the only point you have to push your argument, not facts.
Considering that quoted post was directed at someone else... simply used it in response to you because the meat of it still applies to your point.
I am a main healer and often times I feel like, even though DPSing is optional and I understand the game design, it's really boring to just stand still and cast a cute/benefic/physick every 20 seconds. Imho if healers DPSing is supposed to be entirely optional and an afterthought, they should make the fights as a whole more healer-intensive. You won't DPS if you don't have time or the oportunity to because the fights are too crazy and the damage never stops spiking up. Otherwise healing will continue to be very eyerolling unless you do Savage, and sometimes even Savage can be mindless for healers.
[P]layers are allowed to kick others for reasons of 'different playstyles'... even if there is no option for this and the categorisation may be wrong in this case. Even if there was misunderstanding/confusion and players wrongly kicked you for some reason, this still does not constitute a breach of our rules, since they did not act with the sole purpose of disrupting your gameplay.
Personal attacks don't win arguments.
One is a game designer who can very much be wrong about how math-in-practice works.
The other is an employee who's expected to deal with customers who signed a ToS, and is informing them that nothing within allows them to punish someone else's account because they used a feature a certain way.
The guy who fixes the AC in a super market can say he fixed it, only for it to be broken a day later. The Manager telling you, 'I'm not going to kick that other customer out of the store because they took the last box of Oreos' isn't 'wrong' in any similar capacity. Nor is he likely to change his mind about it if you complain, "But the Oreos are the ONLY thing I came here for!"
Care to explain in detail to us lesser beings what it means though? From our point of view, we have an official statement that counters your official statement. Care to enlighten us?
Is that a picture of you facepalming because you have realised you are wrong and I am factually right?, Good job you are one step closer to being an adult.
Eh, pehaps, perhaps not. Though I will agree. I find a lot of tanks are complete toxic wastes of space. Kicked quite a few for it too. ;P
Have they triggered you? Cause you sound pretty triggered lol
This is still going, huh?
I came back to the game about two weeks ago. I'm level 57. I've played MMOs for over twelve years. I have the most experience in WoW. I'm also legally blind with partial paralysis in my right hand from cerebral palsy, and osteoarthritis in my fingers, palms and wrists. With that background check outta the way, let's tackle this...
Should healers in XIV DPS? Absolutely! If there's a gap and you can spam a holy, dot with Aero III or hit something with Stone III (I'm a White Mage, so I'm using stuff I know) why the heck wouldn't you? It's even better if you do that with CS on, but even without it hitting something to help the group beats the heck outta standing around or doing the Manderville.
Is it possible you might make a mistake? Yes, of course. You'll have to risk that if you want to learn to balance things properly. And as a long time healer main in many MMOs I can understand why that might fill you with dread or anxiety:
It is an unspoken rule within MMO culture that everything that goes wrong is the healer's fault until proven otherwise.
Healers are traditionally the first to get blamed and the last to get thanked in most games.
Most games with dedicated healer roles also tend to have healing content that is much more 'bursty'. If you take your eyes off the bar for a half second your tank will be dead.
I don't know what content is like later in the game (Pretty sure I'm linked to Sarena Veradayne here, which is my main) but I've posted for help over on the healer forum to get some proper macros since with my eye / hand issues targetting between mobs and my party manually can be an issue.
But the bottom line is this: no matter who you are or what role you have chosen, you should try to do your best. I'm not necessarily saying that every time you do a random dungeon you need to treat it like you are trying to clear a savage raid for the first time. I am saying that you should be 'there', be doing stuff and be helping your group.
If it makes you nervous, go in baby steps. Drop holy or a dot on trash your tank has picked up. See if you can pop a dot on the boss if there's a lull in mechanics and the party is topped off.
I think that a lot of the frustration we're seeing here is because people flat out refuse to even try. There is nothing but a win / win situation to be had if people will put even a little effort in. Runs go faster, players are more attentive, the flow of fights becomes more natural, the player is more alert toward mechanics because they're not zoning out because they're falling asleep...
I'm not personally an advocate of booting someone unless they go afk, act rude or are totally preventing my group from getting stuff done. And despite my own limitations I can only think of about three times in twelve years of gaming where an issue has come up.
I think it is wise for them to not dictate standard content's DPS requirements around healer damage. I don't think that should be used as an excuse to watch Netflix while the rest of the team clears the dungeon for me, though. (To be clear: I have no idea how anyone could actually do this, but it's a popular theme. Dual monitor setup, maybe?)
When you join a group, 'your' time becomes 'theirs' and it is important that each person does their part to complete whatever objective has brought the group together to the best of their ability.
Also, if we want to consider the power of a meta, think of Ninja and Summoner in XI. They were not meant to be Tank or Healer, but that didn't stop it from happening.
As for why playing with competence and attention matters in non-savage: if you ever hope to take on more challenging content, you've got to start learning to be in the right frame of mind to commit to that type of content at some point. Yes, everybody has an off evening where they're going to perform less than ideally. We are all human. But you've gotta learn to crawl before walking, and walk before running, if you get what I'm saying.
Anyway, these are just my thoughts. Take 'em or leave 'em. I just know that if I felt I was deliberately not trying my hardest I'd have to ask myself if that moment was the right time to be playing the game and if there wasn't something else I'd rather be doing.
Last edited by Katryn; 06-08-2017 at 04:12 AM.
Well, I was more making the implication that the full course is being made by multiple people in a kitchen rather than a single person. But dessert is nice.
If you're not contributing much because of whatever limitations (lack of skills, physical ability etc) I can understand, but flat out refusing to even try is a different thing. I don't really care if you can't dps much or at all when healing, but don't go around saying that's the correct way to play when it's objectively inferior to contributing dps while still keeping everyone alive.There's a difference between contributing what you can to the group, and min/maxing your gameplay. Put another way, there's a difference between casual and hardcore gaming. Guess which one is valid to apply to casual content, and which one applies to Savage/Extreme content?
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