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  1. #21
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Abriael View Post
    In every MMORPG there are classes that are easier to play, and classes that are harder to play.

    That's simply because there are people who enjoy challenge, and people who don't, and different classes are designed to appeal to different people.

    Even among DPS there are jobs that are much easier than others.
    And what game have you ever heard of when a producer is saying it is ok for one class role can push a button once a minute while DPS/tank roles need a 50 + APM or so? This thread and statement rather is an insult to all those that try their best seeing "it is ok to be lazy"

    Quote Originally Posted by Galactimus View Post
    Stone III
    Aero IV
    Holy
    Gravity
    Combust II
    Malefic III
    Lord of Crowns
    Shadow Flare
    Bio II
    Broil II
    Bane
    Shadow Flare

    You could create an entirely new DPS class using all of the 4.0 Healer skills/spells that are not "mandatory." Must feel great to have two hot bars instead of three.
    lol
    Quote Originally Posted by TheRealMadruck View Post
    You obviously did not watch the video. Yoshi P made it quite clear to Mr. Happy on the message he was trying to convey. You either want to ignore that or just didn't want to see it yourself!
    The only ignoring going on is you not reading my posts and making this thread knowing a fight will happen.

    You have not responded to my main point yet.
    (13)

  2. #22
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Honestly if you are a healer and you catch a chance to throw a few stones go for it. If you are worried you will screw up the stance dance. don't dance. You still do damage without the switch, just not as much. Or as much as someone who does do the dance. But it's better than standing around picking your nose. I'm not picky.
    (9)

  3. #23
    Player
    TorchicEX's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Micaiah Harushii
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Yes Healers have the ability to DPS. But they are not full fledged DPS. There is a reason why they added more stats to make the DPS difference between healers and DPS/tanks bigger. Tanks get Tenacity which can both up their damage and lower what they take, DPS get Direct Hit which increases their damage like a smaller crit and also stacks with crit.

    Healers are not meant to be DPS heavy people and Yoshi understands that for some people it is too much for some people which is why he emphasizes the point that it isn't mandatory, yes of course people can do it but they aren't obligated to. Red Mage has the ability to cure effectively well (surprisingly) but they aren't obligated to heal us because of it. Don't force your ideals on someone who doesn't want to or isn't capable of thinking that far in advance. Believe Yoshi-P who understands that not everyone is the same and tries to make it fair for everyone but can't win because people view it just like this.
    (16)

  4. #24
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hamada View Post
    And what game have you ever heard of when a producer is saying it is ok for one class role can push a button once a minute while DPS/tank roles need a 50 + APM or so? This thread and statement rather is an insult to all those that try their best seeing "it is ok to be lazy"
    Nope. It says "it's ok to do your job."
    (12)

  5. #25
    Player
    Hikuras's Avatar
    Join Date
    Apr 2017
    Posts
    137
    Character
    Hikaru Matsumura
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Is this debate as strong in the japanese forums? I just want to know.
    (12)

  6. #26
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Neophyte View Post
    This.

    FF14 is a multiplayer game. "How to play" is decided by game design.

    Would anyone not shoot with a medic in Call of Duty, if the producer or director says "Medics are intended to mostly heal, using your gun is optional" or would anyone not say "Well... stupid design to give them a gun and enough time to use it"?
    Yet again both of these points are mute. A healer heals...a tank tanks and a DPS is to DPS. Anything above that in your opinion, NOTHING ELSE! FF14 has a very specific way it was designed.....even if you want to ignore the facts about it. That is all that needs to be said...NEXT!
    (12)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  7. #27
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seoulstar View Post
    Now that even the head of the game thinks this. Maybe that will finally end this tiring debate once and for all.
    Actually this has been the company line since 2.0. Healer DPS was NEVER accounted for in any battle content, it was basically supposed to be good enough that those who wanted to only play healer classes/jobs could do the solo content without issue. That said they also aren't against healer DPS, and if SB enemy damage output is comparable to ARR and HW ones then you won't find any top-tier raiders are those approaching such that don't have their Healers using their damage skills.

    Outside of what I'm qouting, why do Healers get a "free pass" on this? It isn't really that they do, but rather that their damage output doesn't have a hard direct effect on their healing. DPS have to DPS because otherwise they aren't doing their job at all. Tanks do DPS because outside of Flash and Provoke all of their hate generation comes from damage the enemy. And the amount of people who want Flash to do damage says enough about how well Flash does on its own to keep hate. Healing (mostly) does no damage, and thus truly is secondary for the role.

    As someone who isn't nearly a good enough healer for even trials though, only healing can be boring up until I also start doing some damage. Because as the quote goes, "ALWAYS be casting!"
    (14)

  8. #28
    Player
    Malkomia's Avatar
    Join Date
    Sep 2013
    Posts
    1,795
    Character
    Malkomia Shadowheart
    World
    Shiva
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    That yet again for both new players and Veteran...DPS IS NOT MANDATORY FOR HEALERS! To state otherwise is nothing more than your opinion....not fact or intended game design!
    Ok, so if dps is not mandatory for healers, then i will choose as a tank to stop dpsing, if i will be far ahead in my aggro next time.
    My Job as a tank is to hold aggro and lower incoming damage for me and the rest of the group.
    So it is ok for you, if i will be lazy and do nothing but 1-2-3 Combo every 30 secs to hold aggro?
    Why you tolerate a lazy healer, who do nothing but heal (mostly overheal) and go dance in no damage phases?
    Will you tolerate the lazy tank too? I think i wouldnt tolerate that tank.
    (23)

  9. #29
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Abriael View Post
    Nope. It says "it's ok to do your job."
    And some people get paid more to do less work than you do. That's life.
    Oh and some people are much smarter than 'you'(as in the reader) as well, making better gameplay decisions with less brain power.(or the exact opposite{not as smart})
    If you truly think a healer should heal and dps; why dont you think a paladin should tank, dps, and pass out stoneskins/protects and heal everyone? Just because its part of the toolkit, that doesnt make it required. It also does not make it "lazy"
    Also seeing as people are saying why is it fair healers do less.. Well, If you f$#k up as a healer we ALL die. So uh.. maybe thats why? Its optional.
    (6)
    Last edited by xJimmehx; 06-07-2017 at 04:12 PM.

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,756
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Abriael View Post
    In every MMORPG there are classes that are easier to play, and classes that are harder to play.

    That's simply because there are people who enjoy challenge, and people who don't, and different classes are designed to appeal to different people.

    Even among DPS there are jobs that are much easier than others.
    But those "easy to play" classes aren't made "easy" through community acceptance of opportunity cost from something as blatant as NOT DOING ANYTHING.

    There's a difference between reduced skill dependence, such as a nonetheless long-ranged or immobile weapon in an FPS being balanced around a high spread, wherein accuracy is devalued, and someone literally being told they can drop their controller for a few seconds every dozen. There is no class design short of massive resource insufficiency that can warrant the latter, or, for that matter, healers not healing in such a healing-unintensive environment as the majority of XIV.

    Quote Originally Posted by xJimmehx View Post
    If you truly think a healer should heal and dps; why dont you think a paladin should tank, dps, and pass out stoneskins/protects and heal everyone? Just because its part of the toolkit, that doesn't make it required.
    Also seeing as people are saying why is it fair healers do less.. Well, If you f$#k up as a healer we ALL die. So uh.. maybe thats why? Its optional.
    Many of these analogies are irrelevant, or warrant the opposite of what you seem to be arguing for.

    For tanking and dpsing:

    Paladins tank and dps simultaneously not because they're doubling up on roles, but because they can. There is no opportunity cost for simply DPSing as a tank; they can be done simultaneously. In the same way, there is no opportunity cost apart from mild mana use for DPSing as a healer when no one needs to be a curative/protective GCD spent on them in the given global(s). (And do not say, "But they'll need to be shielded/HoTed in preparation for the next GCD or two!" In that case they NEED that GCD.)

    A tank, however, has multiple degrees of DPS vs. mitigation potential to decide between, increasing ones DPS potential as a tank costs eHP and curative efficiency, thereby decreasing healer DPS by the accumulation of specific healer GCD choices affected, and picking whichever of the two choices is more efficient. A healer does not. A healer either DPSes in a given global or they do anything else.

    As for casting Stoneskin, Protect, and Clemency:

    The Paladin isn't expected to Stoneskin not because he's a non-healer, but because of the opportunity cost involved. All casts break combos. He stands to waste 500 to 520 potency from casting a Stoneskin during the third tier of a combo. If there's no one else to prevent a death or massive debuff that a Stoneskin could prevent, he should do so. But since he stands far more to lose than either healer, he's the last resort.

    The same is true of Clemency. At present if running more than a 2.42 GCD, any cast may neglect a tick of Goring Blade. Delays to auto-attacks cost further potency, increased by approximately two-thirds in Sword Oath. As of Stormblood, it will have the opportunity cost of a 504 relative potency damaging cast. Seeing as his Clemency potency no more than a 600-potency healer-class heal, yet no healer can even create half that potency of damage in a global, the opportunity cost again makes it optimal for the Paladin to use a given opportunity for Holy Spirit, rather than for Clemency. Should, however, someone need to be saved at a time in which only the Paladin is capable, then he should save them. Should a healer still stand, however, the issue remains that combos drop upon the start of a cast; should the PLD notice that the healer actually will be able to heal in time 5% into the cast, he's still lost 1-2 GCDs of uptime plus the portion of the cast and however long latency takes to return his cancelled GCD.

    Prior to HW, if running at a 2.4 GCD or lower and provided he can finish his combo first and no SCH present, a Paladin should be the one to cast Protect, in order to save the healers the negligible amount of mana that, for him, is infinite, because it cost him a mere 180 potency (1/3rd of a RA combo - the GB tick he otherwise would have clipped), compared to the 220 or greater per-GCD potency (CS included) of an AST or 230 or greater of a WHM, and because he has essentially infinite mana anyways. Should Flight or Flight be active, however, then it again becomes optimal for the healer to cast instead. And as of Stormblood, this would again badly diminish the PLD's DPS at any time.

    Because of all these different considerations by which opportunity cost for the Paladin almost always exceeds opportunity cost for healers, healers tend to cover these functions instead. Not because it's their role, but because their toolkit makes it less disadvantageous.

    ...

    While that may sound complex or class-specific, the principle is not: We do what is most efficient.
    (20)
    Last edited by Shurrikhan; 06-07-2017 at 04:28 PM.

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