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  1. #1
    Player
    ShinChuck's Avatar
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    Mar 2011
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    Cinnaris Artai
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    as a note of reference, f2p games add things at much different paces then p2p games since they get paid for the content, not for keeping the game up like p2p games do(this is in reference to guild wars)
    by those standards you should see how quick ddo releases content, then again they charge for it all and thats how they make their cash so they have to

    and 1 game doesnt set the "standard" rift is now at 1.6 which isnt nesisarily 6 patches of content(1.0 is release)
    also, rift was holding back content for release from launch so that they could be more quick paced near the start too(a few games have done this recently)
    Ah hah, so the "industry standard" varies by model. *Now* we're making progress toward defining it, even though we still lack specific numbers.

    I've read each and every single list of patch notes for Rift. They *have* had six patches of content. 1.1, 1.2, 1.3, 1.4, 1.5., 1.6... and that's not including a few significant ones that they had in between each of those. They're currently at, glancing at my list, nine major updates total since March.
    (2)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  2. #2
    Player

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    Mar 2011
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    Besaid
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    Quote Originally Posted by ShinChuck View Post
    Ah hah, so the "industry standard" varies by model. *Now* we're making progress toward defining it, even though we still lack specific numbers.

    I've read each and every single list of patch notes for Rift. They *have* had six patches of content. 1.1, 1.2, 1.3, 1.4, 1.5., 1.6... and that's not including a few significant ones that they had in between each of those. They're currently at, glancing at my list, nine major updates total since March.
    and yet rift has a steadily declining playerbase, which says alot there too
    im not ragging on rift saying that, but its also somewhat the industry standard for that to happen no matter how succesful a game is considered cuz it isnt a veteran mmo(you should see my stance/rants on why people play vet mmos and always compare to them, and keep going basck to them while they hate them with a passion)

  3. #3
    Player
    ShinChuck's Avatar
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    Mar 2011
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    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    and yet rift has a steadily declining playerbase, which says alot there too
    im not ragging on rift saying that, but its also somewhat the industry standard for that to happen no matter how succesful a game is considered cuz it isnt a veteran mmo(you should see my stance/rants on why people play vet mmos and always compare to them, and keep going basck to them while they hate them with a passion)
    Most MMOs do see a significant decrease in population after their initial hype, and population springs back during things like expansions, to my knowledge. News articles from as late as late November claim that Trion is continuing to expanding as a whole, so they can't be doing too bad.

    I think I get what you're saying about vet MMOs, and I wouldn't be surprised if that's a significant factor!

    Regardless, I still don't quite feel we've defined the industry standard yet. Got a busy week and a half ahead of me, but I'm not adverse to going through another game or two worth of patch notes.
    (0)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ShinChuck View Post
    Ah hah, so the "industry standard" varies by model. *Now* we're making progress toward defining it, even though we still lack specific numbers.

    I've read each and every single list of patch notes for Rift. They *have* had six patches of content. 1.1, 1.2, 1.3, 1.4, 1.5., 1.6... and that's not including a few significant ones that they had in between each of those. They're currently at, glancing at my list, nine major updates total since March.
    So i just went to the rift site and check their patch notes none of them don't even come close to being the size of 1.18/9 or 1.20, but it seems they fuck up a ton of things between every patch constantly having to hot fix over 30+ things between version updates.

    http://forums.riftgame.com/official-...s/patch-notes/

    Usually i don't give a damn but a lot of you guys don't even realize how fast they go about patches and while they are working what is essentially an second game.
    (0)