Quote Originally Posted by Alerith View Post
I'm surprised I'm not hearing a little more happiness (or any response) from mages. The I, II, III, IV tier system has gone away, and they've gone the FFVIII route of pure 'Base' '-ra' '-ga' spells, all of which scale with your level.

I'm no mage player, but the spell lists for both look pretty damn nice.


Also, as a Gladiator main, I'm seeing options for a lot more teamwork in longer battles. Our seemingly two heaviest hitting WS are best used behind tells me we aren't supposed to have hate in the beginning, and that it's going to be a combined, dual tanking effort.

That, or they just opened up a bit more DD options for GLA.
Now that you mention it, the changes to the spell lists as well as the action and trait lists in general look really good.

I like how the various elemental spells have different effects. While its nice throwing a lightning spell at an obviously water-based enemy, most of the time I'm fighting stuff that doesn't have an elemental affinity. So I just throw out whatever spell I have since they do the same thing. But not anymore. Now I'm going to be able to pick from a variety of elemental spells with different effects, with my choice depending on the current conditions of the battle and the strategy I'm employing.

We won't know for sure until we get a chance to get used to the new system, but right now I think battles could potentially end up being a lot more fun.