
Originally Posted by
Shayuki
Elixir Field is in my opinion easily the most fun Monk skill in HW / SB, and what does it do? 220 potency AoE, nothing else. It doesn't need to be extremely complicated and there does not need to be a massive trade off of losing GL3 or lowering weaponskill recast speed. As a simple example, you could make an oGCD ability that's relatively weak but has a damage bonus when used during Opo-Opo form, for instance. Didn't get it? No big deal, you just dealt less damage. Got it? Nice, more damage, feels good! An oGCD ability to make Twin Snakes or Dragon Kick have double the duration for the next attack? Nice, planning required, a rotation change required, a DPS increase and no trade off elsewhere if you get it right. Another example: oGCD ability that says "If your next weaponskill is a critical hit, instantly gain 3 Chakra". Planning required(Save for Bootshine, don't waste Chakra), no rotational trade offs, still impactful when you get it right.