"Originally with monks it was enough to get used to the fixed rotation, but when you enter a new battle with the associated uncertainty, you need to make quick decisions about things like whether to use Chakra or whether to keep going with the DPS rotation. Your DPS will grow if you excel at that, so I think monk should be rather interesting."
That quote still puzzles me. Could someone explain it to me?
How on earth do you need to make a decision between using Chakra or going with the DPS rotation? Isn't Forbidden Chakra an oGCD ability that you'd use regardless? Or does he actually think that using Meditation mid-combat is a good idea? I just feel like they have no idea what they are doing when it comes to Monk, and comments like these give me the impression that I wonder if this kind of a person should be designing the job changes in the first place. So what on earth is the point of this statement and how exactly is a rotation consisting entirely of 1-2-3s "rather interesting", anyway?
As for what they should have done with Monk, heck, why not give Monks something that doesn't require them to do or give up something else? Tornado Kick? Lose Greased Lightning. Riddle of Fire? Makes weaponskill recast worse. Forbidden Chakra(Meditation)? Requires charging during jump / losing GCD. Greased Lightning? The amount of abilities Monks have that are designed purely to maintain Greased Lightning "Sometimes" is completely absurd. It's not like it's anything special, just a maintenance buff that allows Monk to be on par with the other classes. How about giving Monk something that just is GOOD, without massive trade offs or conditionals every single time? Why waste half of Monk's available additional skill slots on abilities just to make Greased Lightning less trash, and instead make it not be a pain and give them a lot of new, fun skills to use?