i will be honest fist of wind and earth, need to be removed. they are skill in our tool that can be replaced by much more accurate skill. they can even make it a trait like we always run faster, what will be more logical since we are normally a jobs that have 0 ranged attack.
like i have said, it's a rest of the V1 like was haymaker. they are skill that was junk and had no reason to be keept. outside the lack of idea on how make the monk evolve. soo far the monk have a huge trouble, they did wanted our dps to be coming from out auto attack, that why we did get soo much boost of damage and skill that have the potency soo low. but by doing this, they have make hard to balance it, worth add anything enjoying for the player, since the dps is coming not from our action, but from the auto attack, yes we have a % of the damage that come from the skill... but the auto attack deal insane damage.
the idea i had offer have the advantage to not change this but just to make us more active. Shoulder tackle must'nt be a focus of our tool, none of the dps or melee class have soo much attention on them charge skill... why that? a charge have only one goal allows us to come back to melee...
worst when you look at the one of the samurai you find it more interesting and involving. one charge, one step back skill and if you use the ranged attack after you have synergie between the skill... brillant.
monk have the less synergy with the group and with his skill. leading to our situation.
we can try to offer them any advice, or a way to make they idea work, in the end it will be detrimental for the monk since it will not be fun nor an evolution. the 4.0 change are bad in way too many way and need to be scrapped and rework. since seriously it's not even an evolution, more a de-evolution of the jobs. less action, less fun... less all... for only get more number? no, simply no.
in the alpha and beta and even v1 we had poll for know our thought, they really need to ask monk player with a poll what we feel is needed instead to try to guess what we are saying or wanting. they are disconnected of our main concern...
about the situation of the monk in HW they are directly responsible of this.
the dragoon was already more interesting in term of raid utility because of the piercing debuff and his damage, they did decide to throws another insane group buff while giving nothing to compete to the monk. brotherhood is not what we have asked for, we have asked for a synergy... since the start the reduction of defense against the blunt, piercing and slashing is the source of a loooooot of trouble. leading to a situation where some jobs are more wanted since they wil buff the raid damage.
it's not different of the elemental wheel in a sense... and they have scrap it... for the same reason for not make a jobs mandatory to a raid because of his gain of dps because of the elemental advantage, here the dragoon is prefered to the monk because of the piercing debuff... and brotherhood will solve nothing.
dragoon still have the piercing debuff (bard/mch buff of damage and probably red mage)... and the battle litany
ninja have the +10% damage takent every minute and slash debuff... (tank damage buff and sam)
monk.... have brotherhood +5% damage (only a melee range) and blunt debuff.... only use by himself!
don't need to do long study for understand the trouble.