thanks for your answer Shurrikhan
then here my answer about the few question ^^
the boost of movement speed of fist of wind and ninja can be compared quite easily, ninja get this boost as trait, if you start to move at the same time in straight line, the ninja will go faster. same if you do the test with a jobs that don't have a speed boost, yes you go faster but it's not really impressive.
why i say that fist of wind loose all his interest? a few thing:
1) most of the time you will be using fist of fire for the boost of the damage, meaning this skill is from the get go underused (if you remember the talk about the combat change was to make underused skill disappear or changed and neither did happend to this one)
2) sprint will have no tp usage anymore, means we will have more freedom to use sprint without loose fist of fire for flee and such.
this two reason by itself make the existance of this skill a big question.
a bit of history, at the base the game had a elemental wheel, means you was able to find monster that had weakness to certain enemy. at that time the three fist was adding damage of this element to your attack. giving to the monk versatibility in many case. sadly with the 2.0 the elemental wheel was take out, and this three skill did loose them purpose. since the release of ARR the three fist are a meh addition to our toolset since most of the time we will use fist of fire.
another point, about your idea of fist of earth, we are dps, we are not means to take damage... however it's still happend, in raid and dungeon, when i have an aoe i know i can't avoid, i switch of stance for reduce of 10% the damage and revert back to fire fist right after. that must be the usage most people around do.then don't it's a better idea to make it a skill like the third eyes skill of the samurai? a cd we use for reduce the damage of the next attack.
Tonardo kick, i explain my idea, how many time you have to run to an add and notice that it did die before you can refresh your gl and don't have the charge for get back to the boss for refresh nor use tornado kick? must have happend often... same in place like potd the stack are tricky to maintain. and tornado kick as melee skill that consume our gl is not efficient. by changing this skill to a ranged, it will allows to never loose stack because not at melee, no cooldown for get back and such.
an important point about this idea, loose of the GL = a net loose of dps for the next 20-21 second. we can't use it only for gain dps... since we will revert to 0 gl stack. the goal will to have a skill for consume the gl in case we can't refresh it.
about the free form combo, actually we don't really have three choice.
you have 3 form, opo opo, coeurl, raptor. each of this form have 3 skill each.
opo opo :
- Bootshine (back attack)
- arm of destroyer (area silence at 100 potency...meh)
- dragon tackle (side attack)
raptor:
- true strike (back attack)
- twin snake (side attack)
- one ilm punch (stun... attack... seriously SE?)
coeurl:
- snap punch (side attack)
- demolition (back attack)
- rockbreaker (aoe attack.... *sighs*at 130 potency)
if you look carefully in all this skill we have in reality 6 usefull skill and 3 that have... a really really situational or even a questionable use.
i will draw a comparaison between the samurai and the monk, the samurai too have combo of aoe, but sadly they are not soo strange than the one of the monk. in all honesty as stand the monk the aoe skill have no use, it's better to focus dps on one target and destroy it. worst with SB they have clearly as intention to reduce our size of pull with all the nerf of aoe. then...
anyway, i digress, the goal of the 4th form it's to offer one skill on side and one on the back. they are not mandatory, you can perfectly switch back to opo opo form skill. but will offer an evolution of our tool and skill. plus rewarding the people that continue to maintain the 3 stack of gl. all in all, it's a way to continue to make the monk evolve. like i have said our two core mechanic are the gl and the free form combo. instead to try to add another system on top of it, maybe use it.
the goal of the change i have think about it's to give back our versatibility and capacity to adapt to any situation, like the gl consumer ranged based. it will make it easier and more interesting to have one at range since it will be always usable even if not in melee, like said at best (if you use perfect balance) it will take 3 gcd for reuse it or... 9 gcd then not a skill really impacting our dps.
about the evolution of the combo system, the idea behind it, it's to make use more active in the combo and fight, because i don't know for you, but on my side all is done in automatic and i'm sure i'm not the only one on this point. the only active part are the ogcd and it bother me a loooooooot. especially since the dragon get more hit to them combo, while gaining ogcd skill AND utility buff... seriously se?
all in all, the idea is to offer option and more tool to us. while rewarding people that can maintain longer the combo, that where come the idea of the 5th form that will be a big reward and like a sort of finisher. the important point it's the stack of gl will still only be given by the 3th form skill. (coeurl) meaning using this 4th and 5th will create new cycle what we desperetly need after 4 years.
ps: a very important point because of SE decision a large part of our dps come from the auto attack, since we have a 45% of damage put on it it's not little and with riddle of fire it will reach 75% (if the number stay the same) it will be quite important in terms of dps and i'm sure it work.... but it's extremely passive as gameplay.
that because the situation is extremely bad.