Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    alex4815162342's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    511
    Character
    E'galyne Ulbik
    World
    Cerberus
    Main Class
    Monk Lv 91
    To many MNK thread, we should post everything in the same
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by alex4815162342 View Post
    To many MNK thread, we should post everything in the same
    While I likely would have simply posted to Orbaius's thread had I seen it beforehand instead of starting this one, it and this are quite different from the only other English Monk thread you've posted to recently, which is instead made up primarily of reactions to the Stormblood skills as given. This is a "from scratch" thread with fairly distinct purposes, essentially a slightly more detailed variant of Orbaius's in retrospect.

    Feel free to post ideas of your own though. Their appearing in multiple locations only risks your daily post count to some extent; it certainly doesn't mute them.
    (0)

  3. #3
    Player
    alex4815162342's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    511
    Character
    E'galyne Ulbik
    World
    Cerberus
    Main Class
    Monk Lv 91
    Quote Originally Posted by Shurrikhan View Post
    While I likely would have simply posted to Orbaius's thread had I seen it beforehand instead of starting this one, it and this are quite different from the only other English Monk thread you've posted to recently, which is instead made up primarily of reactions to the Stormblood skills as given. This is a "from scratch" thread with fairly distinct purposes, essentially a slightly more detailed variant of Orbaius's in retrospect.

    Feel free to post ideas of your own though. Their appearing in multiple locations only risks your daily post count to some extent; it certainly doesn't mute them.
    I'm not against that, it's simply because they regroup all the WHM thread in one

    Quote Originally Posted by silentwindfr View Post
    that because the situation is extremely bad.
    I know the situation I made some post on the english and french forum.
    I was just thinking making a big thread was more easy than making more little thread
    (0)
    Serveur Cerberus
    Linkshell : Chroniques d'Eorzea
    Youtube : Final Fantasy Watchers

  4. #4
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Even when technically viable on paper, people don't seem to be attracted to during-uptime use of Tornado Kick unless it's essentially so powerful as to be used on cooldown. In other words, I guess the situational aspect isn't panning out? At the same time though several others I've heard over the other Monk threads have mentioned that they don't want to see skills that would devalue Perfect Balance, especially if more narrowly tied to mechanics (e.g. only focused on giving GL stacks, rather than counter-rotations, DoT spreads, AoE spam potential, etc.). Would it be less worthwhile to simply reduce Perfect Balance to a 90 second CD than add this new kick?

    Alternatively, I wonder if it might be interesting to do something more with the idea of Tornado Kick? Let's just take the two titles thus far: Tornado, Shatter... maybe a third could be something like Daybreak or Dawn or Rising Sun (nope, WoW took that) Kick. Could we maybe do something to integrate the Fists there in a way that could give you varying situational to rotational usage of an attractive ability (or set thereof with a shared resource cost)?
    The overall reason I would rather put more GL management than just changing PB is to overall make the MNK less dependent on it as a whole. Don't get me wrong I don't approve of a 180s cooldown but it shouldn't be lowered past 120s at the most. To be honest, I'd rather have PB stick to openers or rebuilding GL instead of focusing it down to a burst. Even if I didn't include Shatter Kick in my idea, I wouldn't change this. The function of shatter kick is to immediately put players back into GL3 for whatever reason it's lost or the Tornado Kick viability. Either or it gives an alternative to PB instead of PB being the only way to restore GL. I also though of this in the sense of dungeons as I see alot of people say to use it on first pulls. I don't do that due to the 180s cooldown and it doesn't take me 3 mins to get to a boss but that's me. This gives MNK another tool to keep damage high throughout a dungeon instead of having to rely only on Form Shift (which could easily be stopped by a tank or loading screen). All that said, I'm fine with more options than one but it's an either/or case for me. I'm not fully opposed to the PB 90s cooldown idea.

    I thought about applying the Fist "Mastery" to TK and my Elixir Blast idea. But I didn't want to contradict my Shatter Kick idea by making an op version of TK. And Also wanted to avoid changing Elixir Blast from a DoT. I'm only against the switching of fists in battle because it adds another layer of complications in how to do damage. My ideas are mostly centered around easing resource/buff management and making it so that lower skilled players have tools to raise their dps back up to a manageable state if GL or buffs are lost. I also made a strong attempt to keep the ideas the FFXIV team made stay but there's only so much I can do to that.
    (0)