You're attempting to put a label on people who were basically pointing to how RDM was used in FFXI and saying "don't do that". Almost every time it's come up the gist of the discussion included the points "no buff botting" and "more use of the sword". People like me went a step further and pointed to how hybrids were treated in other MMOs and saying "look at these guys and learn from them".
As I said, the SMN problem is more complex because the issue comes from several fronts. The RDM issue is that they implemented the job as a caster with a sword instead of a sword & spell hybrid. One spends most of the time spamming spells, the other ties sword use and spells into a neat package with mechanics and interactions between both aspects of the class.And in regards to the SMN debate, there is no difference.
SE has acted on feedback before. Otherwise glamour would not be in the game, and neither would Hunts ("we want NM's in the game"), Palace of the Dead ("we want Nyzul Isle in the game") or Diadem ("we want Dynamis in the game").
The devs wouldn't even need to use 1:1 copies of suggested skills or mechanics; implementing the job in the direction as per feedback would have been more than enough. When said feedback included "I want RDM to use their sword more", that's not something that translates into "I want to spend most of my GCDs spamming spells".
This, pretty much.
If you make it easier or faster to hit 80/80 under the current system, you need to nerf either baseline abilities or the enhanced sword skills. Nerfing the former makes RDM DPS sine wave between dealing really low damage when building mana and dealing high damage when spending mana. Nerfing the latter makes RDM DPS flatline and renders the mana and spellblade mechanic worthless.
PS: Just so that we're clear on this, I'm aware that the devs can do whatever they want with the game. It is theirs to develop, after all. That being said, I am also free to criticize them as much as I want.