Thank you for not jumping in on the RDM circlejerk, these are great ideas. The current iteration in-game is a travesty, much like Summoner. As soon as I saw the previews for the job I had such high hopes, but I very quickly hopped back onto the BLM main train. If I want to be a turret caster and stutter run between casts, that is what I will play. RDM had so much more potential. I would've settled with even simple en-strikes honestly, or even just the job's current mechanics reversed to be predominately in melee range most of the time. Right now it's a slightly weaker BLM weighed down by its questionable "utility." The raise brought nothing if no one died. The heal is only useful in overworld content and frankly it's insane that the job is balanced to be weaker because of such a fact. Embolden is a laughable increase that only really makes a difference in very specific party compositions.

My biggest gripe is how ridiculously easy the job is to play. Why are we not punished at all whatsoever on RDM? When for instance DRG can drop blood, MNK can lose lightning, BLM can drop eno, SMN can waste aetherflow, why is it that RDM is allowed to walk around with no mana deterioration or even a single timer to worry about? It's a shame that the classically acclaimed "jack of all trades" is just a very safe spam caster and as a consequence of that safeness, very unrewarding to play.