Funnily enough, part of the reason I had autos consume mana was to discourage people from sitting around while Spellblade was active. I think I'll just remove that part of the skill and see what happens.
I'd preffer 3/3 mana per weaponskill just to drive the point home that you're choosing between range & lower damage and melee range with higher damage and two extra GCDs before you can cast something instantly.The initiator would give 2, the bridge 3, finisher 4. That would still prevent it from taking the place of magic as a mana-building tactic, though.
Oh, I see. That was a major reading comprehension failure on my part. I can agree there, especially since I didn't take Verflare and Verholy into account. 50/50 mana on a 90s cooldown it is, then.I'm just saying I'd prefer frequency to strength, or would rather buff frequency than its per-cast functionality. We're already getting 21 mana back at the end of each burst phase that would otherwise go to waste if we were to give 100/100. Also, if we really did give 100/100 we wouldn't get the guaranteed proc from the finisher onto Verstone or Verfire, as one mana count has to be at least 1 mana less than the other.
I like the idea, but it'd need a new UI element or something to show that the game is keeping track of what spells you use. A 15 second cooldown does mean you could use it rotationally while also having a chance to use it right after Verflare or Verholy.
This is conjecture on my part, but if we're increasing melee uptime, I don't think it a refresh skill would be needed much.give them a Refresh effect they can cast on them selves. And. Light base magic gives a boost to self buff refresh
--------------------------------------------------------
That being said, let's have a little fun with this:
72 Manabrand - Release residual aether from your blade aligned to the element of the last elemental spell you used. Deals damage with a potency equal to that of the spell last used. Cooldown: 30s.
or
72 Manabrand - Deals fire/earth damage with a potency of 230. Requires and consumes Verfire/Verstone Ready. Cooldown: 30s.