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  1. #24
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eloah View Post
    I don't mean this in a negetive way towards you, but you realise that posting that link just gives validity to my claim, and the narrowmindedness/tunnel vision that is solely focused on XI.
    You're attempting to put a label on people who were basically pointing to how RDM was used in FFXI and saying "don't do that". Almost every time it's come up the gist of the discussion included the points "no buff botting" and "more use of the sword". People like me went a step further and pointed to how hybrids were treated in other MMOs and saying "look at these guys and learn from them".
    And in regards to the SMN debate, there is no difference.
    As I said, the SMN problem is more complex because the issue comes from several fronts. The RDM issue is that they implemented the job as a caster with a sword instead of a sword & spell hybrid. One spends most of the time spamming spells, the other ties sword use and spells into a neat package with mechanics and interactions between both aspects of the class.
    Quote Originally Posted by PrismaticDaybreak View Post
    Not that any of the concepts were bad (although I'm sure some were), it's just extremely unlikely that they would've had an influence.
    SE has acted on feedback before. Otherwise glamour would not be in the game, and neither would Hunts ("we want NM's in the game"), Palace of the Dead ("we want Nyzul Isle in the game") or Diadem ("we want Dynamis in the game").

    The devs wouldn't even need to use 1:1 copies of suggested skills or mechanics; implementing the job in the direction as per feedback would have been more than enough. When said feedback included "I want RDM to use their sword more", that's not something that translates into "I want to spend most of my GCDs spamming spells".
    Quote Originally Posted by dinnertime View Post
    Then that means they'll do more damage and would break the DPS Job balance.
    This, pretty much.

    If you make it easier or faster to hit 80/80 under the current system, you need to nerf either baseline abilities or the enhanced sword skills. Nerfing the former makes RDM DPS sine wave between dealing really low damage when building mana and dealing high damage when spending mana. Nerfing the latter makes RDM DPS flatline and renders the mana and spellblade mechanic worthless.

    PS: Just so that we're clear on this, I'm aware that the devs can do whatever they want with the game. It is theirs to develop, after all. That being said, I am also free to criticize them as much as I want.
    (1)
    Last edited by Duelle; 08-27-2017 at 08:23 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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