(A wall of text, TL;DR: I played RDM had fun, went back to MCH and I like it more in the long run.)
I was suffering a little MCH depression for a while so I gave it a break and decided to try the dirty red-headed hype train that was RDM. After playing it a while I began to notice a few things that made me want to go back to MCH and appreciate it for what it is.
First let me start off saying that I like MCH, and it is fun to play, the devs could leave its mechanics alone and boost potencies and I would have no problem with that at all. MCH has a solid base. Oddly RDM taught me this. Playing RDM for a while made me realize a few things on my MCH, things I hope the devs are looking at for 4.1. (Lastly to put the disclaimer, this isn’t one of those, CHANGE THIS, threads just some observations about how MCH and RDM share some similarities, but also some glaring differences.)
RDM and MCH are both very bursty, RDM more so. Red mage has a tendency to be bursty for longer periods of time, while MCHs burst windows can be horribly short when your ping is in the pooper.
Both rely on procs to get more damage in, RDM is a bit more rng than MCH atm, simply because ammo can be maintained easier than your one button push that is Acceleration.
Where RDM greatly differs is the ability to DECIDE when and where they burn their gauge. MCH, while they can do so with proper management, they cannot sit on that gauge like a RDM can. RDM also has better control over this gauge, and rather than having a very fine window to do your damage in, you have tools like Manafication that allows a RDM to draw out their DPS for longer periods of time. If a MCH overheats on accident then they have to scramble to try to salvage some small DPS from it before they go on cooldown. That heat gauge laughs at you the moment you fat finger the wrong attack.
MCH has much better mobility than RDM, period. Sure RDM is hoppy and jumpy, but casting is casting and one wrong twitch mean dps loss. I don’t have to worry about fudging a cast on MCH, or cursing when I blow a dual cast on something I didn’t want to. Nope! Running and gunning things down is as reliable as you can get.
I also have say I have come to LOVE my turrets now. RDM has no DoTs, and dare I say turrets are BETTER than most dots because they are not on a timer and as long as in the same room for extended periods of time, I don’t have to keep reapplying them (An advantage over BRDs as well.) These sturdy little bugger’s health meter to make sure it stays in play, I have come to LOVE my turrets. I never want to lose them!
I appreciate RDM’s “alpha strikes” a bit more than MCHs. Fleche (potency 420, 25s cd) has more oomph than Gauss round (Potency 200, 15s cooldown) but Gauss is “faster” than Fleche. I never really count on Gauss round alone to kill things in one hit unless its pure trash, it typically has to be boosted by something to shut down mid-to-tough trash. On the opposite end Contre Sixte (potency 300, 45s cd) is “faster” than Ricochet (potency 300, 60s cd.) Just something that’s always in the back of my mind.
There is but one thing, one thing that I really miss on RDM that makes me wish MCH had some sort of equivalency Vercure and Verraise. These two abilities mean a lot in parties at times. They allow for a certain amount of hand holding and carrying that MCH doesn’t get to do. Sure MP & TP up are nice and that little speed boost to running comes in handy, but the ability to heal raw numbers is priceless. I get that probably lore wise MAGIC is supposed to be able to do that and it is something out of the reach of Magictech itself, however this is the one thing that makes me grab RDM as a backup if I feel the party can’t handle me being a MCH. The one thing I would change for MCH is to add a small, damage mitigation field that degrades over time; something similar to AST noct shields, only smaller. These proposed shields wouldn’t even have to have a heal tag on them. MCHs can still be forbidden from using healing magic of any kind, but that force field could go a long way.
That’s it. Thank you RDM for getting me to appreciate MCH again, and while MCH needs a few bolts tightened, it really isn’t as bad off as I once thought. I’ll always have RDM as a backup for hand holding when need be, but I still love the feel of gunsmoke and magitech in the morning.