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  1. #1
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    I think part of the problem is with the role system as a whole. If you look at the class tab both on lodestone and in game, there are three tabs for DPS. These are melee, physical ranged, and magical ranged. As role actions are tied to these groups, red mage must fit into one of them. In the current iteration, red mage is in the ranged magical role. This means that it is required to primarily provide ranged, casted magical damage and it's given role actions to support this (e.g. swiftcast, surecast).

    I feel that the reason the current red mage has far more caster than melee in in part due to this.

    It could be argued that they'd be better off in the melee role, but there are issues with this as well. Firstly, samurai already launched along side it as a melee job, and I believe that they didn't want to introduce two jobs in the same role in the same expansion. There's also the added issue that the mana based role actions are all attached to the ranged magic dps and healer roles.
    (1)

  2. #2
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Stormblessed9000 View Post
    It could be argued that they'd be better off in the melee role
    Well, Red Mage is known for being able to use both Black and White magic and their signature ability Chainspell/Dualcast. Them being able to wield melee weapons like swords is more like an aesthetic feature to be a "jack of all trades" job. I don't see why it shouldn't be a caster.
    (1)

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I feel as we progress into Stormblood that more mellee up time should be integrated so perhaps new abilities and what not?
    I think RM is almost perfect but can use some improvements to make it more engaging
    (0)

  4. #4
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I just want to point out quickly that no dev in the history of forever has ever taken inspiration from a "Job Concept" post and ran with that, usually they make all the decisions internally, people can be mad about it if they want, but honestly posting about it probably had 0 effect and I honestly doubt anyone at SE read any of the threads, they brought us "SE presents FFXIV Red Mage" which is fine, it was never going to be "SE presents Poster 1, poster 397 and poster 49823's conglomerated mess of an RDM we shoehorned in to make people happy" anyone who convinced themselves that "My concept was amazing I hope they use it" was begging to be disappointed.

    Edit: Not that any of the concepts were bad (although I'm sure some were), it's just extremely unlikely that they would've had an influence.
    (1)
    Last edited by PrismaticDaybreak; 08-25-2017 at 03:05 AM.

  5. #5
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well while i do question some decisions they have made on jobs, i do not blame developpers as it is their game after all to make decisions. If it were up to players ideas that could in turn be worst, lol
    (1)

  6. #6
    Player
    CrossSabre's Avatar
    Join Date
    Aug 2017
    Posts
    1
    Character
    Daniel Brown
    World
    Zalera
    Main Class
    Paladin Lv 63
    What if the mana costs for the sword skills were reduced, or mana generation rate was increased? That way, no major chamge would have to happen to the skill set while allowing more swordplay.
    (0)

  7. #7
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CrossSabre View Post
    What if the mana costs for the sword skills were reduced, or mana generation rate was increased? That way, no major chamge would have to happen to the skill set while allowing more swordplay.
    Then that means they'll do more damage and would break the DPS Job balance.
    (0)

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