First, the job-system FFs have classes that are one-trick ponies with very strict limits aside from whatever cross-classing is allowed. When you have to justify the existence of 20+ jobs, there will be limits and jobs with singular and (in some cases) very gimmicky uses (like how NIN existed only so that you could cross-class Dual Wield or the Throw command in certain games).
Second, the Attack command is for the most part all you have in terms of melee ability. To base your judgment entirely on that would mean you'd also want Fighter/WAR to simply auto-attack and offer no other skills.
Third, in a job system FF like III or V, a RDM with a spell library and sword skills would have too much on their plate and cover too much ground. As mentioned above, those games have classes built around very strict limits, and going beyond simple gimmicks creates redundancies with other classes in-game (not to mention, which should be the RDM cross-class subset available to other jobs? The sword skills or Dualcast/spells?). Hell, there's already redundancies in place (Magus being just a more powerful version of Black Mage in the FFIII remake), and having RDM contribute to that would not be a good thing.
Fourth, "it was like this in the console FFs" is not a good argument, because then you're basically saying that what was done with SCH, SMN (to an extent), NIN, DRK, and PLD should also be reverted because they were treated differently in their console representations.
PS: Rune Fencer or Mystic Knight are several solar systems apart from what I'm asking for, and to compare them to RDM is dishonest. Thanks for the bump, though.



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