Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Razor View Post
    First off, I'd just like to see that for a class like PGL who is moving to a magic melee, this is an awesome addition I didn't forsee. (Especially since I worried that with a lot of PGL's big abilities being tied to INT I was worried about the struggle between INT and STR). It is also a really cool way to allow DDs to still increase their damage output while focusing on the other often ignored stats that in XI were always gearswapped in because people didn't want to let go of their pile-o-STR. This is a nice alternative to gearswapping since it makes our secondary stats count towards our main goal of damage.

    There are a few oddities though... (I already double checked, these aren't typos)



    My main issue is that shouldn't THM's primary bonus be derived from INT instead of MND given that it is an attack magic based (INT) caster instead of a healing magic (MND) based caster like CNJ?

    Other minor knitpickyness:
    Ignoring the PLD job (which is just that, a job, not the foundation of the class) which has healing native healing abilities (GLA doesn't) it would make sense for PLD to derive strength from its MND. But GLA? As far as we're concerned, GLA (although it may have DD options in the future) is a VIT based meat shield, in 1.20 it would be a conflict of interest to equip MND on GLA because it would serve little purpose.

    LNC and MRD are going to be the heavy hitters and it was already stated that LNC is going to focus more on critical hits instead of smash-face which MRD is best at. By that reasoning, MRD's primary stat shouldn't be VIT (GLA's should *cough*), it should be STR possibly followed by VIT in second place.

    Might already be set in stone but the purpose of early patch notes is to collect some feedback on them before they're actually implemented so that is what I'm doing.
    Though that is only for auto attack bonus dmg and not for abilities as it reads. So sure if you really think you need to boost your auto attack then sure do as it says...

    the cat is bemused =-.-=
    (0)

  2. #2
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NadienKirisame View Post
    Though that is only for auto attack bonus dmg and not for abilities as it reads. So sure if you really think you need to boost your auto attack then sure do as it says...

    the cat is bemused =-.-=
    I thought the same thing but then I remembered... THM and CNJ don't have an auto attack. (Or am I just geekin and they are getting AA in 1.20?) And even so, under these rules CNJ's base DD would be superior to THM's because CNJ's auto attack would be factoring in their primary stat (MND) when THM's primary stat is INT.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.