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  1. #1
    Player
    Razor's Avatar
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    Jul 2011
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    Limsa Lominsa
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    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60

    Auto attack damage bonus

    First off, I'd just like to see that for a class like PGL who is moving to a magic melee, this is an awesome addition I didn't forsee. (Especially since I worried that with a lot of PGL's big abilities being tied to INT I was worried about the struggle between INT and STR). It is also a really cool way to allow DDs to still increase their damage output while focusing on the other often ignored stats that in XI were always gearswapped in because people didn't want to let go of their pile-o-STR. This is a nice alternative to gearswapping since it makes our secondary stats count towards our main goal of damage.

    There are a few oddities though... (I already double checked, these aren't typos)

    Pugilist .......... Intelligence, Strength
    Gladiator ........ Mind, Strength
    Marauder ....... Vitality, Strength
    Archer ........... Dexterity, Piety
    Lancer .......... Piety, Strength
    Conjurer ........ Mind, Piety
    Thaumaturge .. Mind, Piety
    My main issue is that shouldn't THM's primary bonus be derived from INT instead of MND given that it is an attack magic based (INT) caster instead of a healing magic (MND) based caster like CNJ?

    Other minor knitpickyness:
    Ignoring the PLD job (which is just that, a job, not the foundation of the class) which has healing native healing abilities (GLA doesn't) it would make sense for PLD to derive strength from its MND. But GLA? As far as we're concerned, GLA (although it may have DD options in the future) is a VIT based meat shield, in 1.20 it would be a conflict of interest to equip MND on GLA because it would serve little purpose.

    LNC and MRD are going to be the heavy hitters and it was already stated that LNC is going to focus more on critical hits instead of smash-face which MRD is best at. By that reasoning, MRD's primary stat shouldn't be VIT (GLA's should *cough*), it should be STR possibly followed by VIT in second place.

    Might already be set in stone but the purpose of early patch notes is to collect some feedback on them before they're actually implemented so that is what I'm doing.
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Razor View Post
    First off, I'd just like to see that for a class like PGL who is moving to a magic melee, this is an awesome addition I didn't forsee. (Especially since I worried that with a lot of PGL's big abilities being tied to INT I was worried about the struggle between INT and STR). It is also a really cool way to allow DDs to still increase their damage output while focusing on the other often ignored stats that in XI were always gearswapped in because people didn't want to let go of their pile-o-STR. This is a nice alternative to gearswapping since it makes our secondary stats count towards our main goal of damage.

    There are a few oddities though... (I already double checked, these aren't typos)



    My main issue is that shouldn't THM's primary bonus be derived from INT instead of MND given that it is an attack magic based (INT) caster instead of a healing magic (MND) based caster like CNJ?

    Other minor knitpickyness:
    Ignoring the PLD job (which is just that, a job, not the foundation of the class) which has healing native healing abilities (GLA doesn't) it would make sense for PLD to derive strength from its MND. But GLA? As far as we're concerned, GLA (although it may have DD options in the future) is a VIT based meat shield, in 1.20 it would be a conflict of interest to equip MND on GLA because it would serve little purpose.

    LNC and MRD are going to be the heavy hitters and it was already stated that LNC is going to focus more on critical hits instead of smash-face which MRD is best at. By that reasoning, MRD's primary stat shouldn't be VIT (GLA's should *cough*), it should be STR possibly followed by VIT in second place.

    Might already be set in stone but the purpose of early patch notes is to collect some feedback on them before they're actually implemented so that is what I'm doing.
    ive said it since day 1.
    the new CNJ looks like it will be able to nuke just as potently as THM. i have a feeling THM will be comparatively useless as CNJ has a handful of nuke potency and cure/buff potency options as well as lower recast times on nukes and no gimps on buffs/cures.
    with THM, you can nuke......... wait..... wait... nuke......... gimp buff..... wait..... nuke
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Razor View Post
    First off, I'd just like to see that for a class like PGL who is moving to a magic melee, this is an awesome addition I didn't forsee. (Especially since I worried that with a lot of PGL's big abilities being tied to INT I was worried about the struggle between INT and STR). It is also a really cool way to allow DDs to still increase their damage output while focusing on the other often ignored stats that in XI were always gearswapped in because people didn't want to let go of their pile-o-STR. This is a nice alternative to gearswapping since it makes our secondary stats count towards our main goal of damage.

    There are a few oddities though... (I already double checked, these aren't typos)



    My main issue is that shouldn't THM's primary bonus be derived from INT instead of MND given that it is an attack magic based (INT) caster instead of a healing magic (MND) based caster like CNJ?

    Other minor knitpickyness:
    Ignoring the PLD job (which is just that, a job, not the foundation of the class) which has healing native healing abilities (GLA doesn't) it would make sense for PLD to derive strength from its MND. But GLA? As far as we're concerned, GLA (although it may have DD options in the future) is a VIT based meat shield, in 1.20 it would be a conflict of interest to equip MND on GLA because it would serve little purpose.

    LNC and MRD are going to be the heavy hitters and it was already stated that LNC is going to focus more on critical hits instead of smash-face which MRD is best at. By that reasoning, MRD's primary stat shouldn't be VIT (GLA's should *cough*), it should be STR possibly followed by VIT in second place.

    Might already be set in stone but the purpose of early patch notes is to collect some feedback on them before they're actually implemented so that is what I'm doing.
    Though that is only for auto attack bonus dmg and not for abilities as it reads. So sure if you really think you need to boost your auto attack then sure do as it says...

    the cat is bemused =-.-=
    (0)

  4. #4
    Player
    Razor's Avatar
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    Jul 2011
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    Limsa Lominsa
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    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dreadnought View Post
    ive said it since day 1.
    the new CNJ looks like it will be able to nuke just as potently as THM. i have a feeling THM will be comparatively useless as CNJ has a handful of nuke potency and cure/buff potency options as well as lower recast times on nukes and no gimps on buffs/cures.
    with THM, you can nuke......... wait..... wait... nuke......... gimp buff..... wait..... nuke
    Personally I think they just dug themselves an irrational hole by limiting THM and CNJ to the same number of action/traits as the melee classes. That just isn't reasonable... mages should always have more spells than they need because some spells are just situational. When you try to pretend they aren't and stretch abilities out well then this is what you get. You get a "nuking" class with only 3/6 elements, a BLM with no Ancient Magic, and a list of nukes that has holes in it. I really want to hope the classes play out, and I'm excited to try them, I'm just... skeptical.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreadnought View Post
    ive said it since day 1.
    the new CNJ looks like it will be able to nuke just as potently as THM. i have a feeling THM will be comparatively useless as CNJ has a handful of nuke potency and cure/buff potency options as well as lower recast times on nukes and no gimps on buffs/cures.
    with THM, you can nuke......... wait..... wait... nuke......... gimp buff..... wait..... nuke
    With the traits THM gets there is no way that CNJ will come close to a fully geared/materia'd THM in terms of damage output.

    Fact is most CNJ will be gearing for PIE and MND which will gimp their DPS output quite significantly.

    THM won't even bother with MND as if you read it says weapon damage and in most cases a mage isn't going to be using its weapon to deal damage.

    Mind
    •Healing Magic Potency
    •Magic Accuracy
    Damage dealt by gladiator, thaumaturge, and conjurer arms
    Although saying that I think Magic Accuracy would be better off as a PIE or INT stat.

    There are obvious 3rd stats aswell, such as DEX for blocking and MND for magic accuracy.

    It would make more sense if SE simplified it so that each class had 2 stats to specialise in.
    (1)
    Last edited by Jinko; 12-13-2011 at 09:57 AM.

  6. #6
    Player
    Razor's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
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    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NadienKirisame View Post
    Though that is only for auto attack bonus dmg and not for abilities as it reads. So sure if you really think you need to boost your auto attack then sure do as it says...

    the cat is bemused =-.-=
    I thought the same thing but then I remembered... THM and CNJ don't have an auto attack. (Or am I just geekin and they are getting AA in 1.20?) And even so, under these rules CNJ's base DD would be superior to THM's because CNJ's auto attack would be factoring in their primary stat (MND) when THM's primary stat is INT.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  7. #7
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Does it really matter what stats affect the auto attack damage of cnj and thm? No mage in their right mind melees in any content that matters.

    Also to the above poster, Dreadnought. I don't normally like to insult people who I don't know but you are being an idiot if you think you can judge whether or not cnj will be as effective as thm at nuking simply by looking at the patch notes we received. There is no mention of spell potency or accuracy any where in the descriptions of the spells.
    (1)
    Last edited by Ryans; 12-13-2011 at 09:54 AM.

  8. #8
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jinko View Post
    With the traits THM gets there is no way that CNJ will come close to a fully geared/materia'd THM in terms of damage output.

    Fact is most CNJ will be gearing for PIE and MND which will gimp their DPS output quite significantly.

    THM won't even bother with MND as if you read it says weapon damage and in most cases a mage isn't going to be using its weapon to deal damage.
    PIE, MND, and VIT since VIT actually boosts your enhancing magic... I think they are too stuck on the bonus damage to auto attack...

    Also if you read the spells...
    22 Action Stonera Deals earth damage to target and enemies near it. Chance to inflict Heavy. Combo Action: Stone
    Combo Bonus: Increased damage and conversion to single target. Cast Time: 3sec. / Recast Time: 30sec.

    42 Action Aerora Deals wind damage to the target and enemies near it. Dispels an effect on each target. Combo Action: Aero Combo Bonus: Increased accuracy and conversion to single target. Cast Time: 4sec. / Recast Time: 20sec.

    It looks like if you use the combo they switch the single target spells instead of AoE...

    the cat is bemused =-.-=
    (0)

  9. #9
    Player

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    Mar 2011
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    Palamecia
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    41
    THM and CNJ don't have an auto attack.

    Stand closer and you swat it once in a while.
    (0)
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    THM50 | CNJ 38 | BTN 44 | ALC 45

  10. #10
    Player

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    Uldah
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    Quote Originally Posted by Jinko View Post
    With the traits THM gets there is no way that CNJ will come close to a fully geared/materia'd THM in terms of damage output.

    Fact is most CNJ will be gearing for PIE and MND which will gimp their DPS output quite significantly.

    THM won't even bother with MND as if you read it says weapon damage and in most cases a mage isn't going to be using its weapon to deal damage.



    Although saying that I think Magic Accuracy would be better off as a PIE or INT stat.

    There are obvious 3rd stats aswell, such as DEX for blocking and MND for magic accuracy.

    It would make more sense if SE simplified it so that each class had 2 stats to specialise in.
    im wondering if i gear my CNJ to be a decked out nuker if i can come close to the damage ouput of THM, especially since CNJ nukes have a much much shorter recast time.
    the burst damage might be less, but it looks like CNJ can nuke much much quicker. so im wondering what the damage over time for a DD geared CNJ versus THM will be within a single fight.
    im gonna parse the crap out of this when i can.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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