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  1. #17
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by bswpayton View Post
    Im still gona big pull regardless
    And that's how you kill your party. A good tank assesses the capabilities of his party and pulls proportionally to what they can handle.

    On topic: the point of leveling dungeons posing a challenge is to provide an environment from which to gradually learn what you have and how to use it. Not much to learn at max level, thus things tend to go more quickly, but don't pretend you didn't have to brick your way up like others did. If you have to run a leveling dungeon and get synced down, don't complain or cry for nerfs. That just speaks ill of your capabilities as a maxed level player.

    Quote Originally Posted by Altena View Post
    It's not that low level dungeons need a nerf - more that "end game" dungeons (ie level capped tomestone dungeons) need a rather large buff in difficulty.

    If people's concern is that farming tomes will end up taking longer - then scale tome rewards up with the difficulty.

    Over the past number of expert roulette cycles, the dungeons have progressively become easier and easier.
    Man I miss the original Amdapor Keep and Pharos Sirius for that reason.
    (6)
    Last edited by ThirdChild_ZKI; 06-07-2017 at 04:15 AM.