Quote Originally Posted by bswpayton View Post
I play all jobs Im very well aware of , party comp , but on drk its fairly easy to do these pulls and warrior is similar to im not spending 30 mins in shasaha normal when I dont have to. nor copper bell the adds die so fast in there its a waste to do three add pulls. And now healers dont even have any aoe anyway sense blizzard 2 is removed from cross role so might as well give them something to do.
When did I say anything about healers needing an AoE? The whole point is: If your party doesnt has decent AoE and you do a large pull, it actually requires the healer to pay attention to healing - in dungeons that are so easy that its not needed at all. As a scholar I never leave Cleric Stance once in any dungeon prior to Brayflox and am essiantially a third dps - speeds dungeons up quite a bit. I cant do that if a tank goes for a large pull though, so unless there is good AoE that kills a lot of mob at once, its basically the loss of a Dps.
The benefit of large pulls is obviously that more mobs are taking damage from the same attack (AoEs) - if there is no such thing as decent AoE present in your party and everyone has to focus one mob at a time anyways, you gain nothing from a large pull, because, again: your dps can only attack one mob at a time. Wether the group of mobs contains 3 or 6 mobs doesnt matter when your two melees can only burn on at a time - it does matter to your healer wether they have to heal through 3 mobs (and have time to dps) or 6 mobs (less or no time to dps, depending on dungeon and gear of the tank).

And btw... I did a TamTara-run earlier. Took about 17 minutes. Two new people, no big pulls, no AoEs at our disposal, but a healer (me) constantly dps'ing - lets not pretend that its (only) big pulls that speed up a dungeon. Sometimes normal pulls are the smart move - specially when there is no AoE present.