This would serve both purposes. Shortening a dungeon while giving the new players some sort of incentive to pay attention. Take Sastasah a lot of that can be removed so you can get to the first bosses quicker
Now the Coeurl is a different story. It's great as a first boss, shows AoE indicator and could go with a mini-tank buster.
Again, remove a lot of the things between the last two bosses but make it so the adds buff the boss. This will get some people to focus on adds before they're taught bad lessons.
Right now it's taught to just burn and ignore, which works but it makes things difficult in later dungeons. So a dungeon suddenly becomes shorter and a bit more engaging but we're just talking about the very first one. 15 - 18.
Haukke, could have a few of those rooms removed completely and their bosses slightly adjusted, start adding a bit more unavoidable damage to other players. Have Lady Amandine do her own level 1 limit break on the party, have those lights do either a bit more damage or start regenerating the boss, makes ignoring mechanics more punishing. So you're right we need some sort of adjustments on the dungeons I don't think just increasing dmg or reducing mob HP is the answer. I always thought this was a bigger issue and it would mean deleting rather than so much adding.
At that level? Just basic rotations. There's those who do their second combo and figure just because they hit the first they just have to activate the second and never hit the first again. There was even someone who suggested it, and after you hit the first weaponskill to have it constantly activate the next one as a bonus forever without having to hit it again.
It's also a nice start if you can put in a damage dealing tank buster so the Gladiators use their defensive cool downs. Some don't use them and it starts bad habits already because they're level 15 - 18 and don't see the point in using Rampart since they have never been forced to.
For someone like yourself? Nothing. Though it makes things less stressful for you later because a tank has had issues dying at level 15 while you're running a level 52 dungeon, they know to use Rampart and how it helps.


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