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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    They did increase the amount of exp leveling dungeons offer.
    And even without that: No, they dont need a nerf. Specially no in the form of lowering anyones HP - because THAT would have a negative impact, excatly the one that PotD already has: if mobs dont have high enough HP and die to fast, no one can properly learn their rotation and how to play their class. PotD mob are currently often dying before anyone was able to decently finish a full rotation. And not everyone is going to practice at a dummy to learn how to play their class at level 60/70.

    Can we please stop asking for an already easy process in an easy game to get further nerfed?
    (20)

  2. #2
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Vidu View Post
    no one can properly learn their rotation and how to play their class.
    What rotation do you want to practice in Sastasha?
    (0)

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by vp_cmc View Post
    What rotation do you want to practice in Sastasha?
    I was under the impression this was about leveling dungeons in general, not Sastasha?

    Also: Not excatly a rotation but using/keeping up dots as bard, for example - if stuff dies to quickly, a new archer might easly consider them useless and dont get used to using them.
    (2)

  4. #4
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vidu View Post
    They did increase the amount of exp leveling dungeons offer.
    And even without that: No, they dont need a nerf. Specially no in the form of lowering anyones HP - because THAT would have a negative impact, excatly the one that PotD already has: if mobs dont have high enough HP and die to fast, no one can properly learn their rotation and how to play their class. PotD mob are currently often dying before anyone was able to decently finish a full rotation. And not everyone is going to practice at a dummy to learn how to play their class at level 60/70.

    Can we please stop asking for an already easy process in an easy game to get further nerfed?
    There is nothing in leveling dungeons that necessitates or even properly rewards using an optimal or 'correct' rotation or playstyle. Rather, such an incredibly large degree of poor play is required until the game pushes back hard enough for a player to notice and consider changes to their playstyle/tactics.

    While nerfing it from what it is now won't help the situation, the current situation doesn't help them learn much either. The only challenges in the game that properly address gameplay mechanics are boss fights, and those challenges only really start to appear around level 50, (with some minor ramp up starting around level 40). In the very least, nerfing trash mobs to help clear times be comparable to POTD, could be an option to help solve the current preference, that's likely to skew even more heavily come Stormblood.

    Much less, it is VERY MUCH worth considering how many players are going to buy a jump potion, and skip lower level dungeons entirely. In which case, your defense of keeping them as is becomes superfluous, as they'll only set foot in these dungeons well after encountering more difficult challenges.
    (1)
    Last edited by CosmicKirby; 06-07-2017 at 02:01 AM.

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CosmicKirby View Post
    There is nothing in leveling dungeons that necessitates or even properly rewards using an optimal or 'correct' rotation or playstyle. Rather, such an incredibly
    Its a bit of jumping the gun to assume that everyones just gona buy a jump potion because really , the only point in skipping the story is if u plan to raid. If you do not plan to raid then theres zero reason to skip, many people take their sweet time with the story because they really have no endgame goals. If you have no endgame goals then a jump potion would be a waste of money. The dungeons are fine as is, I blame the tanks for doing baby pulls for making some of these dungeons take longer than they should. A three add pull is a waste of time I dont care what dungeon ur doing if all they do is autoattacks.
    (0)

  6. #6
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by CosmicKirby View Post
    There is nothing in leveling dungeons that necessitates or even properly rewards using an optimal or 'correct' rotation or playstyle. Rather, such an incredibly large degree of poor play is required until the game pushes back hard enough for a player to notice and consider changes to their playstyle/tactics.

    While nerfing it from what it is now won't help the situation, the current situation doesn't help them learn much either. The only challenges in the game that properly address gameplay mechanics are boss fights, and those challenges only really start to appear around level 50, (with some minor ramp up starting around level 40). In the very least, nerfing trash mobs to help clear times be comparable to POTD, could be an option to help solve the current preference, that's likely to skew even more heavily come Stormblood.

    Much less, it is VERY MUCH worth considering how many players are going to buy a jump potion, and skip lower level dungeons entirely. In which case, your defense of keeping them as is becomes superfluous, as they'll only set foot in these dungeons well after encountering more difficult challenges.
    Yeah no, personally I'd rather they buff them. Even as boring as they are atm I'd rather not see old leveling dungeons go the way WoW's did. That is, being able to ignore your party all together and run off to solo the dungeon by yourself (I am guilty of this ;P).

    Quote Originally Posted by Vidu View Post
    When did I say anything about healers needing an AoE? The whole point is: If your party doesnt has decent AoE and you do a large pull, it actually requires the healer to pay attention to healing - in dungeons that are so easy that its not needed at all. As a scholar I never leave Cleric Stance once in any dungeon prior to Brayflox and am essiantially a third dps - speeds dungeons up quite a bit. I cant do that if a tank goes for a large pull though, so unless there is good AoE that kills a lot of mob at once, its basically the loss of a Dps.
    The benefit of large pulls is obviously that more mobs are taking damage from the same attack (AoEs) - if there is no such thing as decent AoE present in your party and everyone has to focus one mob at a time anyways, you gain nothing from a large pull, because, again: your dps can only attack one mob at a time. Wether the group of mobs contains 3 or 6 mobs doesnt matter when your two melees can only burn on at a time - it does matter to your healer wether they have to heal through 3 mobs (and have time to dps) or 6 mobs (less or no time to dps, depending on dungeon and gear of the tank).

    And btw... I did a TamTara-run earlier. Took about 17 minutes. Two new people, no big pulls, no AoEs at our disposal, but a healer (me) constantly dps'ing - lets not pretend that its (only) big pulls that speed up a dungeon. Sometimes normal pulls are the smart move - specially when there is no AoE present.
    To add on to this, in most lowbie dungeons unless you have a blm/brd/mch in the group, spamming your tank aoe like overpower is just going to deplete your tp long before anythings dead. Iirc, only warrior has anyway to restore tp and that's after 50.
    (1)
    Last edited by Khaoticsuccubus; 06-07-2017 at 02:39 AM.