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  1. #1
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    They're already plenty of experience point boosting methods available to level up. If they reduce the HP of trash just so people can get done faster, they might as well remove the completion bonus as a trade off. On the other hand, just buy the levels if they're going to be in such a rush.
    (0)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  2. #2
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    They're bringing out potions you can buy to get jobs up fast. If someone is in a hurry, let 'em donate to SE in exchange for their get out of jail--or in this case dungeons / leveling / learning their darn class--card.
    (0)

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fomitsu View Post
    Here is me running lvl 50-60 dungeons in a flash (ofc with a good DPS) while doing low level dungeons takes double if not more time. New players, with the goal to reach their lvl 60(70 soon) friends, are relying on dungeons to level up (unless they discover Palace of the dead). So, can't the Dev boost players in-dungeons or lower mobs HP to fasten the process of leveling? Are their any negative effect if low level dungeons are nerfed?( e.g: story neglection..)

    What do you think?
    its called big pulls u can get out of there in 15 to 20 mins no nerfs needed
    (1)

  4. #4
    Quote Originally Posted by bswpayton View Post
    its called big pulls u can get out of there in 15 to 20 mins no nerfs needed
    They nerfed AOEs and DPS all around, level capped dungeons will take longer than they used to.
    (2)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    They nerfed AOEs and DPS all around, level capped dungeons will take longer than they used to.
    Im still gona big pull regardless I refuse to pull three adds at a time not gona happen thats from level 15 dungeon on up , copperbell, tama tara all of them can be six adds and up, and can be finished in 20 mins. To me tanks that pull three adds at a time in there are wasting peoples time but Id never pull adds as anything but a tank but u are clearly built to handle more than three adds in any content. The only dungeon I only big pull sometimes in is qarn because of the bees and all dps dont kill them in time, are maybe if adds put a vulnerability duff on u with weakness. But its no reason at all to ever only pull three adds at time , in this game and one is just really sad how some tanks do this as well I just dont understand but I respect it grudgingly I guess.
    (0)

  6. #6
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by bswpayton View Post
    Im still gona big pull regardless I refuse to pull three adds at a time not gona happen thats from level 15 dungeon on up , copperbell, tama tara all of them can be six adds and up, and can be finished in 20 mins.
    You will pull multiple groups even when your party doesnt has any AoE at their hands? You do realise that thats a very bad way to play, right? The healer will have to heal you more, ergo less time to dps - and if the dps cant burn down a whole lot of them quickly (because no AoE) you gain absolutly nothing. If the dps in your party can only do single target, whats the point in doubling the single targets?
    (To back this up a bit: puglist get their first AoE on 26; SMN/Scholar gets their actual AoE-skill Bane on level 30; ninja and dragoon dont have an AoE before 42 - so everyone except BLM, bard and mcn arent really great with AoE until at least Haukke)
    Blindly doing large pulls without being aware of your party composition makes you a pretty bad tank, not a good one.
    (9)

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vidu View Post
    You will pull multiple groups even when your party doesnt has any AoE at their hands? You do realise that thats a very bad way to play, right? The healer will have to heal you more, ergo less time to dps - and if the dps cant burn down a whole lot of them quickly (because no AoE) you gain absolutly nothing. If the dps in your party can only do single .
    I play all jobs Im very well aware of , party comp , but on drk its fairly easy to do these pulls and warrior is similar to im not spending 30 mins in shasaha normal when I dont have to. nor copper bell the adds die so fast in there its a waste to do three add pulls. And now healers dont even have any aoe anyway sense blizzard 2 is removed from cross role so might as well give them something to do.

    Nobody complains if anything people are actually relieved I didnt waste an extra ten mins of their time by doing baby pulls in low level dungeons. All the dungeons below the spider one whatever u call it can be done in 15- 17 mins. And all the rest of the level dungeons can be done in 20 although Qarn, DD, Stone Vigil, And Aurum vale can lag sometimes based on people in ur party but they can all be in 20 mins as well.

    Its no need to spend 30 mins in a dungeon if no wipes have happened just because the tank want big pull when they have the toolsets to do it. Pali is the only tank with no aoe, in low level content warrior and drk can easily out dps many dps in low level dungeons with aoe spam so I dont see the problem here these are lowbie dungeons that are some of the easiest content in the game. As a Drk you can easily pull every single add after the green slim up to the boss in copperbell witch is about 9 or 11 adds with ease I dont really understand where ur coming from on this one. I disagree with op and just simply stated that you can easily haste these dungeons by from just doing large pulls as a tank and its no need for a nerf.
    (0)
    Last edited by bswpayton; 06-07-2017 at 01:58 AM.

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by bswpayton View Post
    Im still gona big pull regardless
    And that's how you kill your party. A good tank assesses the capabilities of his party and pulls proportionally to what they can handle.

    On topic: the point of leveling dungeons posing a challenge is to provide an environment from which to gradually learn what you have and how to use it. Not much to learn at max level, thus things tend to go more quickly, but don't pretend you didn't have to brick your way up like others did. If you have to run a leveling dungeon and get synced down, don't complain or cry for nerfs. That just speaks ill of your capabilities as a maxed level player.

    Quote Originally Posted by Altena View Post
    It's not that low level dungeons need a nerf - more that "end game" dungeons (ie level capped tomestone dungeons) need a rather large buff in difficulty.

    If people's concern is that farming tomes will end up taking longer - then scale tome rewards up with the difficulty.

    Over the past number of expert roulette cycles, the dungeons have progressively become easier and easier.
    Man I miss the original Amdapor Keep and Pharos Sirius for that reason.
    (6)
    Last edited by ThirdChild_ZKI; 06-07-2017 at 04:15 AM.

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Low level dungeons do not need any kinds of nerfs. The only reason they take longer than a level 60 dungeon or even a level 50 dungeon is because of a lack of a full rotation, and lack of stronger skills that come with leveling. Not because they're hard, or because mobs have more HP.

    Please stop asking for nerfs. All dungeons in this game are already mind-numbingly easy. There's no reason to make them even easier.
    (13)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Low lvl dgns don't need nerfs. They need a revamp to make them more appealing and/or engaging.

    It says a lot when a player would rather take a 30min penalty just to avoid Sastasha
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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