Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    All leveling dungeons should be made more difficult with less trash. Right now they put me to sleep, especially when my "rotation" is one or two buttons.
    (3)

  2. #12
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    No, just no.
    (1)

  3. #13
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    What really needs to happen for low level dungeons is to allow players to keep their abilities while synced.

    The extra abilities will be throttled by the ilvl sync.

    After hitting 60 (in all classes) there is ZERO reason to ever go into a leveling roulette.
    (2)
    Last edited by Deceptus; 06-07-2017 at 05:20 AM.

  4. #14
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    They nerfed AOEs and DPS all around, level capped dungeons will take longer than they used to.
    Im still gona big pull regardless I refuse to pull three adds at a time not gona happen thats from level 15 dungeon on up , copperbell, tama tara all of them can be six adds and up, and can be finished in 20 mins. To me tanks that pull three adds at a time in there are wasting peoples time but Id never pull adds as anything but a tank but u are clearly built to handle more than three adds in any content. The only dungeon I only big pull sometimes in is qarn because of the bees and all dps dont kill them in time, are maybe if adds put a vulnerability duff on u with weakness. But its no reason at all to ever only pull three adds at time , in this game and one is just really sad how some tanks do this as well I just dont understand but I respect it grudgingly I guess.
    (0)

  5. #15
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by bswpayton View Post
    Im still gona big pull regardless I refuse to pull three adds at a time not gona happen thats from level 15 dungeon on up , copperbell, tama tara all of them can be six adds and up, and can be finished in 20 mins.
    You will pull multiple groups even when your party doesnt has any AoE at their hands? You do realise that thats a very bad way to play, right? The healer will have to heal you more, ergo less time to dps - and if the dps cant burn down a whole lot of them quickly (because no AoE) you gain absolutly nothing. If the dps in your party can only do single target, whats the point in doubling the single targets?
    (To back this up a bit: puglist get their first AoE on 26; SMN/Scholar gets their actual AoE-skill Bane on level 30; ninja and dragoon dont have an AoE before 42 - so everyone except BLM, bard and mcn arent really great with AoE until at least Haukke)
    Blindly doing large pulls without being aware of your party composition makes you a pretty bad tank, not a good one.
    (9)

  6. #16
    whether you do the big pulls or not, it's going to take them longer to die.

    don't see how direct hit can make up for all the nerfs.
    (0)

  7. #17
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by HappyHubris View Post
    All leveling dungeons should be made more difficult with less trash. Right now they put me to sleep, especially when my "rotation" is one or two buttons.
    This would serve both purposes. Shortening a dungeon while giving the new players some sort of incentive to pay attention. Take Sastasah a lot of that can be removed so you can get to the first bosses quicker

    Now the Coeurl is a different story. It's great as a first boss, shows AoE indicator and could go with a mini-tank buster.

    Again, remove a lot of the things between the last two bosses but make it so the adds buff the boss. This will get some people to focus on adds before they're taught bad lessons.

    Right now it's taught to just burn and ignore, which works but it makes things difficult in later dungeons. So a dungeon suddenly becomes shorter and a bit more engaging but we're just talking about the very first one. 15 - 18.

    Haukke, could have a few of those rooms removed completely and their bosses slightly adjusted, start adding a bit more unavoidable damage to other players. Have Lady Amandine do her own level 1 limit break on the party, have those lights do either a bit more damage or start regenerating the boss, makes ignoring mechanics more punishing. So you're right we need some sort of adjustments on the dungeons I don't think just increasing dmg or reducing mob HP is the answer. I always thought this was a bigger issue and it would mean deleting rather than so much adding.

    Quote Originally Posted by vp_cmc View Post
    What rotation do you want to practice in Sastasha?
    At that level? Just basic rotations. There's those who do their second combo and figure just because they hit the first they just have to activate the second and never hit the first again. There was even someone who suggested it, and after you hit the first weaponskill to have it constantly activate the next one as a bonus forever without having to hit it again.

    It's also a nice start if you can put in a damage dealing tank buster so the Gladiators use their defensive cool downs. Some don't use them and it starts bad habits already because they're level 15 - 18 and don't see the point in using Rampart since they have never been forced to.

    For someone like yourself? Nothing. Though it makes things less stressful for you later because a tank has had issues dying at level 15 while you're running a level 52 dungeon, they know to use Rampart and how it helps.
    (2)
    Last edited by Leigaon; 06-07-2017 at 01:57 AM.

  8. #18
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Vidu View Post
    no one can properly learn their rotation and how to play their class.
    What rotation do you want to practice in Sastasha?
    (0)

  9. #19
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by vp_cmc View Post
    What rotation do you want to practice in Sastasha?
    I was under the impression this was about leveling dungeons in general, not Sastasha?

    Also: Not excatly a rotation but using/keeping up dots as bard, for example - if stuff dies to quickly, a new archer might easly consider them useless and dont get used to using them.
    (2)

  10. #20
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vidu View Post
    You will pull multiple groups even when your party doesnt has any AoE at their hands? You do realise that thats a very bad way to play, right? The healer will have to heal you more, ergo less time to dps - and if the dps cant burn down a whole lot of them quickly (because no AoE) you gain absolutly nothing. If the dps in your party can only do single .
    I play all jobs Im very well aware of , party comp , but on drk its fairly easy to do these pulls and warrior is similar to im not spending 30 mins in shasaha normal when I dont have to. nor copper bell the adds die so fast in there its a waste to do three add pulls. And now healers dont even have any aoe anyway sense blizzard 2 is removed from cross role so might as well give them something to do.

    Nobody complains if anything people are actually relieved I didnt waste an extra ten mins of their time by doing baby pulls in low level dungeons. All the dungeons below the spider one whatever u call it can be done in 15- 17 mins. And all the rest of the level dungeons can be done in 20 although Qarn, DD, Stone Vigil, And Aurum vale can lag sometimes based on people in ur party but they can all be in 20 mins as well.

    Its no need to spend 30 mins in a dungeon if no wipes have happened just because the tank want big pull when they have the toolsets to do it. Pali is the only tank with no aoe, in low level content warrior and drk can easily out dps many dps in low level dungeons with aoe spam so I dont see the problem here these are lowbie dungeons that are some of the easiest content in the game. As a Drk you can easily pull every single add after the green slim up to the boss in copperbell witch is about 9 or 11 adds with ease I dont really understand where ur coming from on this one. I disagree with op and just simply stated that you can easily haste these dungeons by from just doing large pulls as a tank and its no need for a nerf.
    (0)
    Last edited by bswpayton; 06-07-2017 at 01:58 AM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast