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  1. #21
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Khalithar View Post
    No, a better idea would be smaller more dangerous pulls with actual mechanics, priority kill order, need for CC, and dangerous patrols requiring groups to coordinate and maintain some situational awareness.
    Exactly this.

    But this playerbase thinks the first room of Aurum Vale is too hard.
    (0)

  2. #22
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    If you don't like doing your rotation.....sorry to tell you: endgame is all about doing your rotation, and you'll feel weaker due to the HP bar barely moving from your attacks alone.
    (0)

  3. #23
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    trash mobs server 2 purpouses

    slow down while adding to the scenary , since dungeons are usually "big" , and u have to kill minions in order to fight the big boss , it makes sense

    and teach mechanics (adding boss mechanics to the trash before hand is cool ) , once u arrive at the boss u recognize the mechanics...

    (FFXIV sometimes do that , but 90% of the time trash doesnt teach u anything)

    boss rush is "ok" but boring too in the end , u only have rooms with a boss in it ....kill it and move on...thats not fun at all
    (0)

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