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  1. #11
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I think dungeons trash should be more mechanic based and have less hp. Heck, make them use moves that are similar to the bosses moves. Currently they are just damage sponges to slow the progression down a bit. Thats super boring and I think it may be good practice for the boss battles. Obviously theyd need to be easier than the bosses though or some of the community would just die every pull..lol theres always that one player that cant move out of aoes or look away from a petrification skill..
    (0)

  2. #12
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Dungeon trash can get pretty boring, especially once you over gear it. I actually wouldn't mind a dungeon with no trash and just bosses, but I'm the kind of person that enjoys boss rush modes in games. So take it with a grain of salt.
    (0)

  3. #13
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Just do Palace of the Dead if you want squishy trash mobs.
    (1)

  4. #14
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Khalithar View Post
    I actually wouldn't mind a dungeon with no trash and just bosses,
    So the raids, which already exist in the game and have since always.
    (0)

  5. #15
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by kattzkitti View Post
    So the raids, which already exist in the game and have since always.
    If i could level up my Lv30-50 jobs through raiding, this would indeed be the best answer. Unfortunately you cant do them except at levels 50, 60, and most likely 70 in a about 1 week and 3 days. Doing coils at level 58 would probably be a nightmare for exp...if you even get any.. I dont remember if they added exp when we got Heavensward or not.

    Would be really could to have more trials and raids as a decent means to level up though.. Now that am thinking about it.. It may have been cool to see 50+ guild hests.. Such a shame that they discontinued them.
    (0)

  6. #16
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,906
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Maybe remove more trash mobs and add more mini-bosses?
    (2)

  7. #17
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    If anything they should buff their HP and stats so people don't mass pull anymore.
    (0)

  8. #18
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RaizeGraymalkin View Post
    If anything they should buff their HP and stats so people don't mass pull anymore.
    No, a better idea would be smaller more dangerous pulls with actual mechanics, priority kill order, need for CC, and dangerous patrols requiring groups to coordinate and maintain some situational awareness.
    (2)

  9. #19
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Khalithar View Post
    No, a better idea would be smaller more dangerous pulls with actual mechanics, priority kill order, need for CC, and dangerous patrols requiring groups to coordinate and maintain some situational awareness.
    But then you raise the skill requirements again and we'd need to reduce the rotations to 2 buttons so that the less skilled can keep up. (Judging by SB changes and the reasoning behind them anyway <.<)
    (0)

  10. #20
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I prefer they were a bit more difficult, with some kind of mini-mechanic, not as complex as a boss of course, but something than jut auto-attack and use AoE often.
    (0)

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