Please reduce "trash mobs" hp , spamming my rotation over and over doing little damage is boring and makes you feel weak and unaccomplished. i want to feel the impact of my skills and keep me away from boredom.
Please reduce "trash mobs" hp , spamming my rotation over and over doing little damage is boring and makes you feel weak and unaccomplished. i want to feel the impact of my skills and keep me away from boredom.
Trash in dungeons already have very low HP :|
They take too many hits to die, it kills the flow of the dung and makes it boring. i dont know what is low in your scale , but for me its an issue.
Last edited by Harbard; 06-06-2017 at 08:58 AM.
Assuming you are posting as your main, you don't have all the skills for your rotation yet. Everything changes at 50 and again at 60. You probably also just came through Stone Vigil where the mobs do tend to have more hit points.
Your weapon looks level appropriate but you might want to get the one offered by your Grand Company - that will give you a 25% increase.
I would otherwise suggest you get pugilist up to 12 to cross-class Internal Release but that is all changing with Stormblood...
You probably need to gear up a bit. looking at your stats your chest piece is a full 10 levels lower than you are. Your weapon is only 3 so that's ok while levelling since you should be getting a new one soon with class quests. But pray to rngesus for a nice dungeon drop or 2.
This is all assuming your co-DPS was on point, and not just sloppy with poor gear and skill management.
Well TC, I suppose your right.
But why stop there?
Can we also reduce the amount of low hp thrash mobs?
Oh and can we reduce the amount of mechanics from bosses?
Speaking of bosses, can we just get a warp to the final boss anyways? And make sure its hp is super low as well?
I want to feel strong and accomplished. I could suggest better things to improve dgn quality but that's too much work.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I want them to increase the dmg and health trash mobs and bosses do. This game has a flaw and its our power in these dungeons. We burn through these dungeons way to quick to pull satisfaction of quick runs for easy loot.
Yeah, grinding eight billion tomestones for relic quests at 45 mins per dungeon sounds really really fun
Which is why i wanted personal loot as well as increase rewards but that involves detailing those requests which is a long asf essay that i don't think anyone wants to read into.
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