I would like to preface this post by stating I am more than sold on the RDM job design... That being said, it almost looks like their AoE capabilities is a bit of an afterthought. As an example, the only AoE spell a RDM can use between level 18 and 52 is Scatter.

Now, this doesn't really mean anything at higher levels (Moulinet is learned at 52, and Contre Sixte at 56), but everytime you get synced to 50 and bellow, Scatter will be our only option -- a measly 100 potency spell that builds some black and white mana. That is less than ANY other dps job in the game; even less than NIN and MCH. Now, saying that SE should carefully design every new job around level 50 is a bit much, but I wonder how much thought they put into the fun-factor of jobs around those levels. We all know the 50 roulette isn't going anywhere, and getting thrown down there as a RDM, to a group that wants to clear efficiently with AoE pulls, does not sound like a lot of fun.