Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 86

Thread: Red Mage AoE

Hybrid View

  1. #1
    Player
    Brinstar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Brinstar Chozo
    World
    Odin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Draxxion View Post
    Well at least they have spammable (potentially so long as their mana holda out) AoE. Would love to have that in Stormblood as SMN.
    You almost make it sound like SMNs don't have the strongest and the most efficient AoE in the game. I'm not really sure what more than that anyone could want xD
    (1)

  2. #2
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by NovaLevossida View Post
    You're greatly overstating the complexity of SMN AoE. You do have to hit more than a couple of buttons, but by no means it is anything difficult. RDM has Death Blossom and a weak Katon basically. It's going to have an AoE rotation as boring as NIN's was.
    I think we are arguing two different things. I am not talking about complexity. I know SMN has more complex and interesting to do AOE. I am talking ease of use and spamability. You can't spam SMN AOE. You can RDM. RDM AOE might be boring, but at least it has no set up and you can spam it as long as your mana holds out.
    (0)

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Draxxion View Post
    I think we are arguing two different things. I am not talking about complexity. I know SMN has more complex and interesting to do AOE. I am talking ease of use and spamability. You can't spam SMN AOE. You can RDM. RDM AOE might be boring, but at least it has no set up and you can spam it as long as your mana holds out.
    I guess I don't get the point. The "setup" isn't complicated or hard to get going, so I don't see the contrast between that and Death Blossom spam as anything relevant.

    Quote Originally Posted by Arkenne View Post
    Except NIN will have Hellfrog and TCJ(SKD) now... soooooooo
    Yeah. That's why I made sure I used past tense when talking about NIN. They got some nice changes to not be as boring as they used to be.
    (0)

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by NovaLevossida View Post
    That's why I used past tense.
    Whops, my bad. Well, sadly both of those are gated behind the same resource which is kinda troublesome to build up anyway so it may not be THAT different.
    (0)

  5. #5
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arkenne View Post
    Whops, my bad. Well, sadly both of those are gated behind the same resource which is kinda troublesome to build up anyway so it may not be THAT different.
    Nah, no problem. I'll get around to trying 4.0 NIN at some point.
    (0)

  6. #6
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Back to aoe, if there are mp issues i can think of some options, if just aoe, then easy to drop the mp cost. Other options could be to make dualcast cause the casted spell to be free or half mp or something. If just fixing aoe mp issues then maybe make enhanced scatter free or reduced mp. I dont think single target mp will be an issue, at least based on the simulator i was able to go for a long time by using lucid dream and kept around 75%mp. I think adding a mp regen to holy and maybe a short damage buff to flare would be an interesting mechanic that encourages true control and mastery of their mana balance. Another mp solution is to make impact cause a mp regen effect.
    (0)

  7. #7
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    While i kinda find it unfortunate that RDM lacks the AOE strength that either SMN or BLM have, I'm still looking forward to it. hopefully RMD's single target damage is more than enough to make up for it's lack of a viable AOE rotation.
    (0)

  8. #8
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by saber_alter View Post
    While i kinda find it unfortunate that RDM lacks the AOE strength that either SMN or BLM have, I'm still looking forward to it. hopefully RMD's single target damage is more than enough to make up for it's lack of a viable AOE rotation.
    Well, looking at the AoE nerfs that has been going around maybe SE wants to discourage speed running practices and this is their roundabout way to say it??
    (0)

  9. #9
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Arkenne View Post
    Well, looking at the AoE nerfs that has been going around maybe SE wants to discourage speed running practices and this is their roundabout way to say it??
    They just place magic walls when they think you are cheating the system. *cough*Amdapor Keep*Cough* :P
    (0)

  10. #10
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arkenne View Post
    Well, looking at the AoE nerfs that has been going around maybe SE wants to discourage speed running practices and this is their roundabout way to say it??
    Those changes were already in game for BLM. they just weren't tacked on to summoner until now.
    (0)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread