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  1. #1
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm glad someone pointed out the overall increased damage you'll be doing at a higher level anyways. It's easy to look at what's being taken away and panic rather than notice what's being changed or added to keep damage fairly consistent, if not increase it.

    We'll be just fine.
    doesn't matter for level capped roulettes and anything you can't undersize.

    if we're doing Leveling roulette and we get Aurum Vale how are we a higher level? we just lost a bunch of DPS skills and Potency.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SendohJin View Post
    if we're doing Leveling roulette and we get Aurum Vale how are we a higher level? we just lost a bunch of DPS skills and Potency.
    And you gained Tenacity or Direct Hit instead of accuracy...
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  3. #3
    Quote Originally Posted by Reynhart View Post
    And you gained Tenacity or Direct Hit instead of accuracy...
    only for people using tons of Parry and Accuracy gear as is. my tanks normally didn't have any Parry on their gear, so my DRK loses the DPS from not having Scourge and gains absolutely no DPS from Tenacity. Healers have no accuracy on gear and doesn't better from Direct Hit anyway, SCH Bane got a huge nerf and Shadow Flare can't be kept up full time.

    How does the combination of those mean running the same exact dungeon isn't going to get longer?
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  4. #4
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SendohJin View Post
    only for people using tons of Parry and Accuracy gear as is. my tanks normally didn't have any Parry on their gear, so my DRK loses the DPS from not having Scourge and gains absolutely no DPS from Tenacity. Healers have no accuracy on gear and doesn't better from Direct Hit anyway, SCH Bane got a huge nerf and Shadow Flare can't be kept up full time.

    How does the combination of those mean running the same exact dungeon isn't going to get longer?
    Shadow flare isn't available in aurum vale. Furthermore healer dps doesn't really matter in autumn vale. The dps can clear it easily. So any healer dps is just extra anyway. As for gear discrepancies with the new stats you may just have to adjust gear some. It's not that huge of a concern. Last but not least and this one won't be a popular statement, but just maybe the are trying to slow the dungeon speed clears down.
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  5. #5
    Quote Originally Posted by Feidam View Post
    Shadow flare isn't available in aurum vale. Furthermore healer dps doesn't really matter in autumn vale. The dps can clear it easily. So any healer dps is just extra anyway. As for gear discrepancies with the new stats you may just have to adjust gear some. It's not that huge of a concern.
    Aurum Vale was just one example. now they've confirmed 50/60 roulette, so Wanderer's Palace, Brayflox (Hard), Neverreap, etc those will all take us more time than when we used to do it.

    I also don't know what you mean by adjusting gear. Would a weapon with 45 DET and 25 CRIT be noticeably weaker than something with 45 Direct Hit and 25 CRIT? enough to match the difference in the Bane nerf which we will definitely notice?

    Quote Originally Posted by Feidam View Post
    Last but not least and this one won't be a popular statement, but just maybe the are trying to slow the dungeon speed clears down.
    This is the truth right here and that's what people are complaining about. Slowing down OLD content.

    i don't worry that Lv 70 dungeons will be balanced to be finished around 15-20 minutes. i worry that old roulettes will be so tiresome i'm never going to want to do them.
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    Last edited by SendohJin; 06-16-2017 at 07:47 AM.