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  1. #10
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    We shouldn't be struggling for what to pick too much... The way I see it:

    Must pick / Most widely useful:
    - Refresh (Party MP),
    - Palisade (Physical Vulnerability down)

    Refresh is nice. Even if your party doesn't need MP, it'll extend the duration of Foes. Palisade is effectively an extra CD for your tank, which should come in handy in a lot of encounters.

    Generally Useful:
    - Tactician (Party TP)
    - Invigorate (Self TP)

    We'll need at least 1, but may not need both for all fights. It kind of depends on how strong Tactician is, and the types of encounters we get... will have to wait and see.

    Situationally useful:
    - Bind
    - Heavy
    - Silence
    - Stun
    - Second Wind

    You might need to take one or two of these if certain fights require them. Stun and Second wind will probably see the most use.

    No use in raids:
    - Peloton (movement speed up)

    Having this as a role action is actually the biggest annoyance! Because its useless in battle, I cant see it ever being allowed a slot. Which is a shame, because it was nice to be able to swift song around towns, or between dungeon pulls!
    (0)
    Last edited by AxelDH; 06-07-2017 at 01:03 AM. Reason: character limit