What interest us is the live version. So yes, the presentation version is old since the presentation started and Yoshida said that it is still the development version.
Every video I've seen said the same thing. This is under development and subject to change. It is watermarked on every video.
I don't understand the logic of some people PANICKING over a game that is not even out yet.
Yes there is some "sort" information out but you have to wait until you have tested it yourself rather than ranting.
This forum sometimes feels like a class room full of kids not wanting to do their assignments cause they are too difficult but once they get on with it was never hard in the first place....
They have those conversations after completely ignoring player feedback for months and months and then finally addressing the classes over halfway through the expansion, despite having the feedback and resources to make class adjustments to avoid launching a expansion with broken classes and extremely bad class balance.There's literally a giant post right on the front page of MMO-champ with a blizzard dev having a conversation with the elemental shaman community about what they feel is wrong with the spec and what Blizz is doing to tweak it. There's a large amount of notes not far under it regarding upcoming raid design and changes being made to it.
I wonder if there's a class community in 14 that could really benefit from a dev speaking to them about their distressing changes right now? Hmm.
You want them come here and tell you what you already know. Ok you here go. "Things are subjected to change and please look forward to it." lol
But seriously they can't tell us everything because they are still working on it and it may change again. Then people would be crying about the new changes and saying "SE you don't constantly tell us everything you're doing and every change you make".
Last edited by RukiaFae; 06-06-2017 at 07:22 AM.
Then perhaps if they don't want to bother telling us that they're fixing an awful design, they shouldn't show us the design in the first place.Tell you what you already know. Ok you here go. "Things are subjected to change and please look forward to it." lol
But seriously they can't tell us everything because they are still working on it and it may change again. Then people would be crying about the new changes and saying "SE you don't constantly tell us everything you're doing and every change you make".
And, again, "This thing might change" is very different than "This thing has changed." One is a vague statement of protection against bad feedback, the other is an actual statement of acknowledgment that says they're fixing an issue that a lot of their consumers are upset about.
The devs do pay attention to our concerns. Its pretty damn clear from what we hear in Live letters that they pay a lot of attention to community feedback, which frankly is the most important thing.
The reason devs probably don't communicate much, particularly through their CMs, is because they often don't 100% know for sure what changes they might make and any thing they post will be taken as gospel by the community even if they stress it only might be what they are doing. A lot of the time the only answer they can give is 'we are looking at it' and most people aren't going to be happy with that.
There is also the matter of language. CMs cant give us that much info and the devs who would be working on it speak Japanese. Holding a one way conversation means the CMs just need to convert our concerns into Japanese. Having a Dialog means they have to try and do that two ways constantly which is a lot more work for both sides and frankly the devs should be focused on developing not chatting with players.
The devs have also indicated several times answers to people's concerns often up front when they see the concern approach, and people chose to ignore it. Hell other players will explain the situation and just get dismissed as 'White Knighters'.
WoW does in some ways have better communication about upcoming launches but that is because they literally spoil everything about their approaching patches months before the bulk of players touch it. I find one of the things I like about FF14 is when I play the story I can be surprised without having to completely disconnect with the community six months before it comes out. I know pretty much the entire plot to Legion and I haven't even played it.
As long as they hear our concerns in the long run that is all that is important as far as I care.
Really that is what you take away from the live letters and community management? You know how many times questions get ignored because they don't want to answer them. Or when they implement major systems and put little fore thought into how the community is going to play it and having someone who can respond.They can plan to hang out in Germany/UK/US but can't have a dev and translator when new content goes live. I don't mean a patch with two dungeons and some clicking on npcs.The devs do pay attention to our concerns. Its pretty damn clear from what we hear in Live letters that they pay a lot of attention to community feedback, which frankly is the most important thing.
The reason devs probably don't communicate much, particularly through their CMs, is because they often don't 100% know for sure what changes they might make and any thing they post will be taken as gospel by the community even if they stress it only might be what they are doing. A lot of the time the only answer they can give is 'we are looking at it' and most people aren't going to be happy with that.
Hunts and the pure server melting system they were at launch. No one could have fore seen it and been ready to respond? Housing and reclamation? Diadem v2 was slightly faster. But I chalk that up to timing/luck, not them planning and responding.
Devs have been paying attention to us and have made changes. A good example is the changes to summoner and bard. The Dev's do listen to us, but they do not have to listen to us all the time. If they listen to us all the time we would have romper wearing bunny boys running around our streets.Really that is what you take away from the live letters and community management? You know how many times questions get ignored because they don't want to answer them. Or when they implement major systems and put little fore thought into how the community is going to play it and having someone who can respond.They can plan to hang out in Germany/UK/US but can't have a dev and translator when new content goes live. I don't mean a patch with two dungeons and some clicking on npcs.Hunts and the pure server melting system they were at launch. No one could have fore seen it and been ready to respond? Housing and reclamation? Diadem v2 was slightly faster. But I chalk that up to timing/luck, not them planning and responding.
Last edited by Reaperking386; 06-06-2017 at 07:58 AM.
You consider expansion balancing listening? Listening would have been 3.1 Bard population has dropped off the face of the earth we fixed it. Two years for balancing REALLY REALLY. I want to type more really's. That is not a defense that's an example of not listening. Anything as simple as cast bar making it two patches is not listening. That is head in sand and hoping people adapt so you don't have to fix it. This is literally why I can't take any defense of the dev team serious.Devs have been paying attention to us and have made changes. A good example is the changes to summoner and bard. The Dev's do listen to us, but they do not have to listen to us all the time. If they listen to us all the time we would have romper wearing bunny boys running around our streets.
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