Quote Originally Posted by Airget View Post
It's the way the RNG works, each turn in has a chance to HQ, so what you are asking for is for them to have an option in which it's able to discern if each turn in would HQ. It's just easier in a coding sense to have it work 1 at a time because each turn in attempt is a chance to HQ the quality of the procedure.

On top of that, it's also designed to not be greedy, it's meant to be a team effort, so while you solo might think it's to many buttons ti turn in 12 times for 4 items because they are split in 3, it's not a lot for a group of 4 turning in once for each item.
Problem: You can only have one person turning stuff in at a time. So it might as well be one person pressing those buttons 12 times for 4 items.