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  1. #71
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,066
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by YanDere View Post
    Having all combos give the same IB would make Path disappear forever, I can assure you there is absolutely no doubt about that.
    I don't think anyone of us would mind that though now that the utility of path is gone it might aswell go away for all I care at last. :|
    They did took useful skills from us so why leave us with that piece of garbage?
    And no it's not more engaging or challenging either. It's just one more nuisance that adds nothing utility wise.
    (0)
    Last edited by Atreides; 06-07-2017 at 02:36 AM.

  2. #72
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Atreides View Post
    I don't think anyone of us would mind that though now that the utility of path is gone it might aswell go away for all I care at last. :|
    They did took useful skills from us so why leave us with that piece of garbage?
    And no it's not more engaging or challenging either. It's just one more nuisance that adds nothing utility wise.
    It gives you a reason to use Eye > Path > Eye > Path when offtanking instead of incorporating your enmity combo while offtanking for the increased damage which has been an issue through 3.x. Once a group outgeared content, there was no reason to use Path ever (barring enmity concerns).
    (0)
    Last edited by Dement; 06-07-2017 at 03:00 AM.

  3. #73
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    but they took the only real reason to use path wish was to add -10% debuff raid damage
    (0)

  4. #74
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by vigioX-Sun View Post
    but they took the only real reason to use path wish was to add -10% debuff raid damage
    Yes but after you overgeared content the -10% debuff was pointless and there was no reason to use path unless you were about to rip enmity off the main tank. Path was good in progression. When everyone knew a fight, it wasn't all that great. Now it has a use all the time.
    (1)
    Last edited by Dement; 06-07-2017 at 03:04 AM.

  5. #75
    Player
    Garver's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    6
    Character
    Damelia Lhea
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dement View Post
    Yes but after you overgeared content the -10% debuff was pointless and there was no reason to use path unless you were about to rip enmity off the main tank. Path was good in progression. When everyone knew a fight, it wasn't all that great. Now it has a use all the time.
    Are you suggesting that WAR OTs should be alternating Eye+Block combos in 3.x? Because that is an overall raid potency loss compared to just spamming Eye combos.

    My concerns about WAR at this point are in the numbers; potencies aren't final, so I'm reserving full judgment for now. The stance dancing bit is annoying, but is just going to change how WAR has to play in response to incoming damage: lead into the buster with Defiance, as opposed to sitting in Deliverance until right before you use Inner Beast.
    (0)

  6. #76
    Player
    YanDere's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    340
    Character
    Parry Lyndon
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Please bear with my compulsive need for lengthy and orderly posts.
    Let's analyse Path with care, in light of the two stages of raiding that we call progress and farming:

    HEAVENSWARD
    In Heavensward, the only reason you would ever use Path is the -10% damage dealt debuff on the target.
    During progress, Path is on the surface a really cool tool to clear fights with minimal losses, but what I see it as is an ace that is always up your sleeve, and that you have no reason to use if nobody is making any mistakes. This kind of tool is nothing but a hindrance to the group's improvement in both strategy and dps output, as it allows people to make really bad mistakes and still recover swiftly without being punished as much as they should. This is bad for the group, not good. Shouldn't your aim be to become a better player?
    During farming, Path is reduced to a major fuckup plan B, and again acts as an ace up your sleeve and doesn't really punish you. Since you have been led to rely on Path to clear fights, you will now see it as a necessary tool to clear, which means you'll be hindering your potential and failing to recognize that you are not improving but relying on it. Don't be mistaken, Path helps you clear but is bad for you in its current state.

    STORMBLOOD
    Path will no longer apply the damage down debuff. What does that mean? Well, if you are wont to relying on it you will have a bit more trouble clearing the fights initially, but in truth this is only a good riddance.
    Not relying on Path anymore, you will be prompted to work around limited time cooldowns and general movement optimization to survive and deal damage at your best. This will make you a much better player, trust me.
    During progress, you will not know what damage to expect in what phases which will require intelligent organization and safe play until you are well-acquaintanced with the phase you are dealing with, and fuckups will be more punishing, which leads to more constructive thinking rather than sloppy clears.
    During farming, instead of having a combo finisher sitting there until a really bad fuckup comes around, you will have a useful tool to build more damage that constantly helps you keep your dps up. Dps helps you clear a fight a million times more than a damage down debuff.

    I am looking forward to this Path and I deem it infinitely better than it was before, and I hope you're convinced too at this point.
    (0)

  7. #77
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Garver View Post
    Are you suggesting that WAR OTs should be alternating Eye+Block combos in 3.x? Because that is an overall raid potency loss compared to just spamming Eye combos.
    Can't agree more lol, I've seen good drk leaving a static because the war won't stop using block combo. Tbf I'd probably do the same lol.
    (0)

  8. 06-07-2017 03:38 AM
    Reason
    Doublepost

  9. #78
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by YanDere View Post
    I am looking forward to this Path and I deem it infinitely better than it was before, and I hope you're convinced too at this point.
    I don't think you'll convince many people that slightly faster gauge generation is worth the loss of all of WAR's utility. Reducing one tank to purely contributing DPS while doubling up on PLD's raidwide mitigation and giving DRK a decently spammable shield isn't how you make them balanced, especially when it seems like WAR won't have significantly higher DPS (if the potencies even get changed to make it beat PLD). Using Path in place of BB or Eye was only a small DPS loss anyway, and not one that's going to make your group miss a DPS check or hit enrage.

    You can say that learning without mitigation abilities like Path will help your group, but as long as the other tanks have those kinds of abilities they'll be the better choice.
    (1)
    Last edited by Launched; 06-07-2017 at 04:02 AM.

  10. #79
    Player
    Garver's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    6
    Character
    Damelia Lhea
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by YanDere View Post
    <snip Heavensward Path analysis>
    I'm sorry, what? Storm's Path in its current state is arguably the primary reason to take a Warrior into progression scenarios. Even in the current tier, one of the easiest and most lightly tuned on record, it served a strong purpose to smooth out damage curves and mitigate huge AoE spikes such as the Mega Holy following Stasis into Sacrament in A12S.

    Further, the ability saw ample usage in farm. Storm's Path was integral to maintaining high raid DPS - maximum Deliverance and Cleric Stance uptime - with a Warrior tanking the General's Might in A12S adds phase. It also could be used to supplement other raid mitigation tools to allow a tank to use one fewer cooldown in a mitigation stack or to net a healer a damaging GCD.

    It's not a crutch tool. It's one you need to learn how to use properly by analyzing the 20 potency trade you make as a Warrior with some other potency gain from another job.

    You clearly don't understand what Storm's Path in its current form is capable of or the full breadth of its use cases. The new Storm's Path could generate the same rage as Eye/Block and keep the debuff and it would be far more powerful. Would you spam it? No, because that's not the point. You'd measure your usage of it just like you should have been doing for all of 3.x.
    (3)

  11. #80
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    That's really fun to read all those complains about how WAR is changed.

    During HW, there was numerous threads complaining how WAR was the definitive superior tank, and each time, a profesional tank player came to enlighten us about the real balance.

    "WAR has Storm's Path giving is the best raid mitigation
    - Well, you know, in real content, Path is not that important
    - And with Inner Beast, he can have the highest uptime on mitigation cooldown
    - But, using Inner Beast means not using Fell Cleave and everybody knows that WAR should focus on Fell Cleave for max DPS"

    Well...here you go, welcome to the Fell Cleave spam machine which has its not so important skills reworked like Yoshi-P intented
    (0)
    Last edited by Reynhart; 06-07-2017 at 04:16 AM.

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