Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 140
  1. #111
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DRK lost 3 abilities to role actions all of them except 1 which got nerfed. PLD lost several skills to role actions, but didn't completely lose any skills that aren't available via role actions. PLD also is the only tank who did not lose their stun. When it would have made more sense balance wise to just put WAR and DRK stun on GCD.

    PLD has the most skill bloat and IMO the tank jobs didn't have skill bloat like the dps since many were just mitigation tools.

    It will be interesting to see if they make any changes to tanks.
    (0)

  2. #112
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by YanDere View Post
    cooldown availability warrior is still hands down the best by a mile
    With this in mind my prediction is that most optimal tank duo might be WAR+PLD, WAR's short to medium CD's combined with PLD support CD's there will be always cooldown ready for TB's unless they are more frequent that previously.
    (0)

  3. #113
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jas710 View Post
    ^^ End of story.
    its not the end of story if you actually had a brain, Warrior lost litterally all of its utility so what the hell else besides DPS would a warrior even care about then? dont be stupid, its obvious warriors are the Samurai of the 3 tanks but our actual damage isnt even remotely far enough above PLD or DRK to make this true at all.

    also anyone who keeps trying to justify Shake It Off are kidding themselves, they will never design a fight around a single skill any job has because then if you dont have said job in your group than it was be a shitty mechanic to deal with which Sqaure will never do
    (4)

  4. #114
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    The eternal struggle with WAR design philosophy...

    Some people fail to see that the WAR meta will always be an offensive one, since 1.0. From Steel Cyclone crits healing, to be a gimped tank in 2.0 that relied on heavy hits to sustain his HP pool and then Fell Cleaves bring dps to push content faster.

    The utility here is obvious for me at least, we need more damage to justify our presence in raids, so the toolkit needs to collaborate, by removing stance penalty costing 0 gauge to do it, separate unchained from inner release shared CD, improve storm path potency to be equal as butcher's block, you still need to use BB to hold agro in case you are tanking so no biggie with this change. As for the retarded elephant in the room called Shake it Off, make it a War cry that does a party wide defensive utility since its the purpose of the CD itself.
    (0)

  5. #115
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Remiilia-vermilion View Post
    War got berserk, pld got fof and requiescat.
    WAR also has Storm's Eye as a permanent 20% damage increase.
    Quote Originally Posted by Remiilia-vermilion View Post
    War lost bloodbath, mercy stroke and foresight with no equivalent to them (except for foresight, we got rampart) pld still has everything.
    We all lost Bloodbath, Mercy Stroke and Foresight. And PLD lost Stoneskin.
    (0)

  6. #116
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    WAR also has Storm's Eye as a permanent 20% damage
    And PLD has higher potencies
    (1)

  7. #117
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    The war is broken , shatter, not matter how you look at it he got nothing compared to his competition.

    Lost utility
    damage
    Skills
    identify
    No flexibility an ultra penalize on tank stance change
    Is broken is not even the shadow of what is was, the job was downgrade in every possible way, ppl got blind by the 6 fell Cleve showcase.
    They took what feel good about it an remove it for some unknown reason..the job feels rushed an untested. .
    (0)

  8. #118
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    A little question to professional WARs out there.

    It you're in a situation where you can keep Deliverance for the whole fight, how does WAR compare to its former self, and to the other tanks ?
    (0)

  9. #119
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Remiilia-vermilion View Post
    Starting with (pld needs no nerfs) you literally have no idea what every tank has or does, let's make it quick, war has 8 actions gated behind the gauge that gets halved by stance swapping, pld got 2 actions that they don't need most of the time like war. War got berserk, pld got fof and requiescat. War lost bloodbath, mercy stroke and foresight with no equivalent to them (except for foresight, we got rampart) pld still has everything. And no matter what you say, shake it off is useless unless they design a fight with forced bad breath for tanks
    Requiescat buff only applies to 2 abilities for exactly as long as it takes to drain a mana bar spam casting, any substantial dodge cuts its bonus by about 20%. And I was taking Fight or Flight, Berserk, and Darkside to be roughly equivilent. Ive found plenty of uses for Shelltron and Interject, maybe I'm just not greedy enough to think that something that isn't more dmg for me is useful. I'd say Interject and The Blackest Night are hindered more by being ready when their useful on allies more than they are by being allegedly "usually unnecessary".
    Bloodbath, given that your likely using Storm's Path waaay more often now, probably where your redeeming some of this lost self healing (how does the loss of self healing and the gain of self cleanse both bother you. Shouldn't it be one or the other?)
    Could also argue that WAR is the only tank with its own TP recovery, personally I'd say it makes sense because PLD and DRK can make use of MP for a short bit to get a few ticks of TP regen in if they need to, which WAR can't, but maybe I'm just crazy and everyone should have access to it. (Before someone freaks out, I think it's fine the way it is, even if a PLD can melt TP with Total Eclipse, still dont actually NEED a personal TP regen.)
    And what is with this concept of "why should I have to value cleansing myself when someone else can do it" garbage, a mechanic that automatically gives multiple cleansable debuffs already exists in SB that not a Morbol type breath. Being able to OGCD cleanse it ASAP is useful. What your saying is equivalent to saying Esuna is only useful for cleansing Doom...
    And seriously... Mercy Stroke... a tiny dmg long cooldown only usable on a fraction of the fight maybe twice if its slow, bringing this into the equation... This is about as valid to me as Spirit's Within losing it's silence, which is to say not at all.

    Heard dropping or applying Grit applies the same halving to the DRKs gauge, can someone confirm or deny this for me. And pretty sure I'm not crazy here, but you pretty much have to do nothing special to fill beast guage aside from continuing your rotation as normal, correct?

    Quote Originally Posted by Derio View Post
    DRK lost 3 abilities to role actions all of them except 1 which got nerfed. PLD lost several skills to role actions, but didn't completely lose any skills that aren't available via role actions. PLD also is the only tank who did not lose their stun. When it would have made more sense balance wise to just put WAR and DRK stun on GCD.

    PLD has the most skill bloat and IMO the tank jobs didn't have skill bloat like the dps since many were just mitigation tools.

    It will be interesting to see if they make any changes to tanks.
    Yep, it feels bloated atm too. Just trying to find enough convenient keybinds is getting tricky. Feels pretty bloated compared to AST and SAM which I've also gotten up so far. Thankfully reworking the combo muscle memory is progressing, tho I sometimes still try to Savage Blade > Royal Authority.
    Do Warrior and Dark Knight even want a high TP cost, GCD, combo interrupting stun tho? I finally moved mine to a less convenient location because my need for it is pretty low.
    (0)
    Last edited by OcieKo; 07-03-2017 at 07:47 PM.

  10. #120
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Reynhart View Post
    A little question to professional WARs out there.

    It you're in a situation where you can keep Deliverance for the whole fight, how does WAR compare to its former self, and to the other tanks ?
    Still hella janky.

    Assuming absolutely nothing goes wrong, the rotation is ridiculously tight compared to what it was. The rotation in general was flipped completely on it's head, and if you mess up at all it's pretty easy to be on the wrong step of your rotation and suddenly you're missing cleaves- kind of similar to 3.0 dragoon I guess. It's tiresome and not what I signed up for. Our defensive capability is more or less the same, but the lifesteal being gone feels really really weird. Equilibrium is still kind of not really a very good option for snap enmity because of the swap cost. Pulling in deliverance is possible at equal gear levels to your party but early on it's really screwy and you're just gonna have a bad time. Inner Release... I never asked for this. Six cleaves is a meme, not fun.
    (3)
    Last edited by Umbeliel; 07-03-2017 at 09:07 PM.

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast