Quote Originally Posted by Crossu View Post
Honestly I'm just concerned with DRKs changes. I mean we got pretty cool stuff but we gave up a lot of stuff. I'm not going to prejudge yet but I'll miss Scourge and Delirium. I just wish DRK will be ''good enough'' because I don't see it exceeding in anything.
Well, taking a closer look, it seems Blood Spiller isnt quite meant to be solely a "new DPS move".
Occasionally you will get enough blood to use it, and its a DPS increase, but you wont use it as often as you used Scourge. (For this purpose)

The actual purpose of Blood Spiller is to have a way to make The Blackest Night non spammable.

Blackest Night would be spammed if it had no real cost, or it would end up acting like a normal CD, if it didnt have a resource requirement.

If it takes up the blood gauge, people would save the blood for DPS.
If it takes up MP, people would save the MP for Dark Arts.

So it takes MP, and gives enough blood to use a new attack, which helps play "Catch up". It actually does less dmg. (I think people have averaged it out to be a 10 potency loss, or lower)
So think of Blood Spiller as a "Dont worry about the MP cost on Blackest Night. I'll help you catch back up."

Only from blood price, and soul eater, is it a DPS increase.

Because its a tiny DPS lose, this prevents spamming Blackest Night.
But because its so small, tanks wont be afraid to use it to help on mitigation.

Now, we also lost the use of Dark Passenger on single target, if anyoen has slashing debuff, as the MP cost is better spent on Blood Spiller, Soul Eater, or Syphon Strike.
Add the loss of the other oGCDs, and it does feel like we lost more than we gained.
But the extra MP should be enough to land a few more Dark Arts, plus 5% more dmg.

So I'd say we're probably close to even on our DPS.