That or change the root issues that develop in people playing that way. But much like healer DPS and large pulls in dungeons they seem to want to go about it the wrong way.
It's not even a Dark Knight anymore. No HP cost attacks( while OT)Ya, and when they first mentioned the UI additions way back, they explicitly mentioned Dark Knight and how their UI will help visualize Darkside. Huh
What they meant to say was they're wiping out DS management entirely and enjoy this 2-stack resource for redundant GCD attacks.
No mana drain
No potency increases via hp%
Just edgy skills plastered into a job.


As I always say, tank players go DPS because they are being forced to do dps by the community. When a DPS player is bashed for doing low dps, he generally doesn't care what people say, because he is still having fun.
Meh! Can't enjoy the game from a tank perspective if the community bases the player for staying in tank stance. I would wish the developers forced the tank stance on us.
Last edited by Jim_Berry; 06-09-2017 at 11:01 AM.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}

Honestly I'm just concerned with DRKs changes. I mean we got pretty cool stuff but we gave up a lot of stuff. I'm not going to prejudge yet but I'll miss Scourge and Delirium. I just wish DRK will be ''good enough'' because I don't see it exceeding in anything.



Well, taking a closer look, it seems Blood Spiller isnt quite meant to be solely a "new DPS move".
Occasionally you will get enough blood to use it, and its a DPS increase, but you wont use it as often as you used Scourge. (For this purpose)
The actual purpose of Blood Spiller is to have a way to make The Blackest Night non spammable.
Blackest Night would be spammed if it had no real cost, or it would end up acting like a normal CD, if it didnt have a resource requirement.
If it takes up the blood gauge, people would save the blood for DPS.
If it takes up MP, people would save the MP for Dark Arts.
So it takes MP, and gives enough blood to use a new attack, which helps play "Catch up". It actually does less dmg. (I think people have averaged it out to be a 10 potency loss, or lower)
So think of Blood Spiller as a "Dont worry about the MP cost on Blackest Night. I'll help you catch back up."
Only from blood price, and soul eater, is it a DPS increase.
Because its a tiny DPS lose, this prevents spamming Blackest Night.
But because its so small, tanks wont be afraid to use it to help on mitigation.
Now, we also lost the use of Dark Passenger on single target, if anyoen has slashing debuff, as the MP cost is better spent on Blood Spiller, Soul Eater, or Syphon Strike.
Add the loss of the other oGCDs, and it does feel like we lost more than we gained.
But the extra MP should be enough to land a few more Dark Arts, plus 5% more dmg.
So I'd say we're probably close to even on our DPS.
CLAIRE PENDRAGON

That would be terrible.As I always say, tank players go DPS because they are being forced to do dps by the community. When a DPS player is bashed for doing low dps, he generally doesn't care what people say, because he is still having fun.
Meh! Can't enjoy the game from a tank perspective if the community bases the player for staying in tank stance. I would wish the developers forced the tank stance on us.
Removing choice or taking away options is never good design.



Well, in reality, there is only ever Right or Wrong choice, when it comes to rotations.
In short, the only correct option is to max out our DPS.
So by making encounters need it more, its just going with the other option.
Nothing really changes in the number of options.
Instead, its more about the extra needed skill to judge when or when not to stance dance.
CLAIRE PENDRAGON

I'm amazed by the fact that they remove AoEs from a lot of jobs, and ADD another one to DRK!
If Quietus end up being the same thing as it was presented, i wont even bother wasting a slot in my hotbars with it.
EDIT:
Forgot to mention that... adding DA to skills is ok, but how are we supposed to use them effectively without MP regen?
Is Blood Weapon/Price MP regen being increased? If not, it'll be as useful as WHM lilies (tentative)
Last edited by Etrius; 06-10-2017 at 11:01 AM.



Quietus is a sort of "Free" AoE, in that it doesnt take up MP.I'm amazed by the fact that they remove AoEs from a lot of jobs, and ADD another one to DRK!
If Quietus end up being the same thing as it was presented, i wont even bother wasting a slot in my hotbars with it.
EDIT:
Forgot to mention that... adding DA to skills is ok, but how are we supposed to use them effectively without MP regen?
Is Blood Weapon/Price MP regen being increased? If not, it'll be as useful as WHM lilies (tentative)
You can use DA for Dark Passenger (DA=+90 potency +blind ), or Quietus for DPS (DA=+140 potency), or abyssal for survival(DA=drain).
So it can help you save MP for 1 GCD, depending on how you do it.
Last edited by Claire_Pendragon; 06-10-2017 at 12:05 PM.
CLAIRE PENDRAGON

THe Dark Passenger nerf bothers me the more I think about it.
It was only ever available every 30s and I always tried to maximize the use of it as it could be powerful in the right situation.
Now it seems much less so.
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