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  1. #41
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by bswpayton View Post
    the devs just gona have to get over like what they expect people to do and let people just play and enjoy the game.
    That or change the root issues that develop in people playing that way. But much like healer DPS and large pulls in dungeons they seem to want to go about it the wrong way.
    (0)

  2. #42
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Xenosan View Post
    Ya, and when they first mentioned the UI additions way back, they explicitly mentioned Dark Knight and how their UI will help visualize Darkside. Huh

    What they meant to say was they're wiping out DS management entirely and enjoy this 2-stack resource for redundant GCD attacks.
    It's not even a Dark Knight anymore. No HP cost attacks( while OT)
    No mana drain
    No potency increases via hp%

    Just edgy skills plastered into a job.
    (0)

  3. #43
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Veritas-Ancora View Post
    Other than jobs pull out more DPS, which is half the problem.

    Also, do you seriously want LESS tanks in already bad queue times with the release of more DPS? This is not the solution to or problem. It's balance.
    As I always say, tank players go DPS because they are being forced to do dps by the community. When a DPS player is bashed for doing low dps, he generally doesn't care what people say, because he is still having fun.

    Quote Originally Posted by bswpayton View Post
    the devs just gona have to get over like what they expect people to do and let people just play and enjoy the game.
    Meh! Can't enjoy the game from a tank perspective if the community bases the player for staying in tank stance. I would wish the developers forced the tank stance on us.
    (4)
    Last edited by Jim_Berry; 06-09-2017 at 11:01 AM.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #44
    Player
    Crossu's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Cross Schnee
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Honestly I'm just concerned with DRKs changes. I mean we got pretty cool stuff but we gave up a lot of stuff. I'm not going to prejudge yet but I'll miss Scourge and Delirium. I just wish DRK will be ''good enough'' because I don't see it exceeding in anything.
    (2)

  5. #45
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Crossu View Post
    Honestly I'm just concerned with DRKs changes. I mean we got pretty cool stuff but we gave up a lot of stuff. I'm not going to prejudge yet but I'll miss Scourge and Delirium. I just wish DRK will be ''good enough'' because I don't see it exceeding in anything.
    Well, taking a closer look, it seems Blood Spiller isnt quite meant to be solely a "new DPS move".
    Occasionally you will get enough blood to use it, and its a DPS increase, but you wont use it as often as you used Scourge. (For this purpose)

    The actual purpose of Blood Spiller is to have a way to make The Blackest Night non spammable.

    Blackest Night would be spammed if it had no real cost, or it would end up acting like a normal CD, if it didnt have a resource requirement.

    If it takes up the blood gauge, people would save the blood for DPS.
    If it takes up MP, people would save the MP for Dark Arts.

    So it takes MP, and gives enough blood to use a new attack, which helps play "Catch up". It actually does less dmg. (I think people have averaged it out to be a 10 potency loss, or lower)
    So think of Blood Spiller as a "Dont worry about the MP cost on Blackest Night. I'll help you catch back up."

    Only from blood price, and soul eater, is it a DPS increase.

    Because its a tiny DPS lose, this prevents spamming Blackest Night.
    But because its so small, tanks wont be afraid to use it to help on mitigation.

    Now, we also lost the use of Dark Passenger on single target, if anyoen has slashing debuff, as the MP cost is better spent on Blood Spiller, Soul Eater, or Syphon Strike.
    Add the loss of the other oGCDs, and it does feel like we lost more than we gained.
    But the extra MP should be enough to land a few more Dark Arts, plus 5% more dmg.

    So I'd say we're probably close to even on our DPS.
    (1)
    CLAIRE PENDRAGON

  6. #46
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jim_Berry View Post
    As I always say, tank players go DPS because they are being forced to do dps by the community. When a DPS player is bashed for doing low dps, he generally doesn't care what people say, because he is still having fun.



    Meh! Can't enjoy the game from a tank perspective if the community bases the player for staying in tank stance. I would wish the developers forced the tank stance on us.
    That would be terrible.

    Removing choice or taking away options is never good design.
    (2)

  7. #47
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Falar View Post
    That would be terrible.

    Removing choice or taking away options is never good design.
    Well, in reality, there is only ever Right or Wrong choice, when it comes to rotations.

    In short, the only correct option is to max out our DPS.
    So by making encounters need it more, its just going with the other option.

    Nothing really changes in the number of options.
    Instead, its more about the extra needed skill to judge when or when not to stance dance.
    (1)
    CLAIRE PENDRAGON

  8. #48
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm amazed by the fact that they remove AoEs from a lot of jobs, and ADD another one to DRK!

    If Quietus end up being the same thing as it was presented, i wont even bother wasting a slot in my hotbars with it.

    EDIT:
    Forgot to mention that... adding DA to skills is ok, but how are we supposed to use them effectively without MP regen?
    Is Blood Weapon/Price MP regen being increased? If not, it'll be as useful as WHM lilies (tentative)
    (0)
    Last edited by Etrius; 06-10-2017 at 11:01 AM.

  9. #49
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Etrius View Post
    I'm amazed by the fact that they remove AoEs from a lot of jobs, and ADD another one to DRK!

    If Quietus end up being the same thing as it was presented, i wont even bother wasting a slot in my hotbars with it.

    EDIT:
    Forgot to mention that... adding DA to skills is ok, but how are we supposed to use them effectively without MP regen?
    Is Blood Weapon/Price MP regen being increased? If not, it'll be as useful as WHM lilies (tentative)
    Quietus is a sort of "Free" AoE, in that it doesnt take up MP.
    You can use DA for Dark Passenger (DA=+90 potency +blind ), or Quietus for DPS (DA=+140 potency), or abyssal for survival(DA=drain).

    So it can help you save MP for 1 GCD, depending on how you do it.
    (1)
    Last edited by Claire_Pendragon; 06-10-2017 at 12:05 PM.
    CLAIRE PENDRAGON

  10. #50
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    THe Dark Passenger nerf bothers me the more I think about it.

    It was only ever available every 30s and I always tried to maximize the use of it as it could be powerful in the right situation.

    Now it seems much less so.
    (1)

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