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  1. #1
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90

    Boycotting Warrior 4.0 (Let's do it!)

    So WAR is a Fell Cleave job now? What happened to the self sustained tank that supposed to heal themselves to cover for their lack of mitigation CD, what happened to Bloodbath?
    So many of warrior utilities are gone, Bloodbath, Storm's Path, Mercy Stroke (it healed me for a good 6000+ HP), Berserk nerfed to 30%, extremely high cost for switching stance.

    What happened to the term quality over quantity? Now we are the Fell Cleave spam job for a lot of Fell Cleaves but less damage.

    Yoshi san, I thought you said you are going to make tank and healer job more fun/interesting to play to keep the people play tank/healer, making this kind of change to warrior is not going to keep people like me play tank. I'm sure there are tanks out there so excited with the 6 x Fell Cleaves but there are also a large amount of players that are not impress with the changes that might as well kill off the Warrior identity entirely.

    Sign if you share my concern.
    (39)
    Common sense is not so common anymore.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ghald View Post
    So WAR is a Fell Cleave job now? What happened to the self sustained tank that supposed to heal themselves to cover for their lack of mitigation CD, what happened to Bloodbath?
    So many of warrior utilities are gone, Bloodbath, Storm's Path, Mercy Stroke (it healed me for a good 6000+ HP), Berserk nerfed to 30%, extremely high cost for switching stance.

    What happened to the term quality over quantity? Now we are the Fell Cleave spam job for a lot of Fell Cleaves but less damage.

    Yoshi san, I thought you said you are going to make tank and healer job more fun/interesting to play to keep the people play tank/healer, making this kind of change to warrior is not going to keep people like me play tank. I'm sure there are tanks out there so excited with the 6 x Fell Cleaves but there are also a large amount of players that are not impress with the changes that might as well kill off the Warrior identity entirely.

    Sign if you share my concern.
    Hasn't your mitigation since increased more, to a resultant likely hps/mps over a progression content fight, than your self-sustain has decreased? Given how strong heals are in this game, the increase to max eHP should be more advantageous than the self-sustain, even if it muddies identity.

    Now, being some 20% behind PLD DPS, by latest tooltips' theorycrafting, on the other hand...
    (2)

  3. #3
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Hasn't your mitigation since increased more, to a resultant likely hps/mps over a progression content fight, than your self-sustain has decreased?
    No our mitigation did not increase. At all. We lost blood bath and foresight which we can replace in part with cross role rampart. Aside from that we gained nothing, every new skill is DPS but pld tops us in that department. Our mitigation is lowerr and our DPS is lower. Also it feels extremely clunky to play. unlike paladin all of our offensive moves are tied to a Guage that halfs when swapping where pld is only two defensive abilities tied to its guage. You put in twice the work on war for sub par results and a squishy tank that no longer has any synergy. In this change war was by far hit the hardest.
    (2)

  4. #4
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dizzy_Derp View Post
    In this change war was by far hit the hardest.
    As it stands in terms of new Abilities there is so little advantage to using either as far as i'm aware.In the upheaval ability it says "Potency also affected by Maximum HP-increasing effects granted to self" does this mean that it does more than 300 potency when in defiance and under the thrill of battle effect, if so, Great Upheaval rocks, it shouldn't say stuff like "potency decreases as own HP decreases" that insinuates that the skill is basically useless outside of being at full health which is most of the time for a tank as they are supposed to get hit(we need more concrete stuff than that and "absorbs a portion" these are skills we rely on don't be coy). Onslaught is dead to me. Shake it off is niche and inner release feels like "OK guys so everything else is pretty meh and we took alot of your self-sustain... but hey now you can fell cleave even more... no need to say anything, your welcome"
    (1)

  5. #5
    Player
    Alaude's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Dan Quarter
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ZaqueXIII View Post
    As it stands in terms of new Abilities there is so little advantage to using either as far as i'm aware.In the upheaval ability it says "Potency also affected by Maximum HP-increasing effects granted to self" does this mean that it does more than 300 potency when in defiance and under the thrill of battle effect, if so, Great Upheaval rocks -snip-
    Can confirm, Upheavel does more damage with Thrill of Battle and Defiance.

    As a side note, maybe instead of focusing on min/maxing DPS for a Tank class and wanting to boycot it (I clearly want to state that I do not support this boycot thread) we should just try it out at 70 and also keeping the fun factor of playing a class in mind.
    (2)
    Last edited by Alaude; 06-18-2017 at 01:25 AM.

  6. #6
    Player
    Ghostrage's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Heltah Skeltah
    World
    Hyperion
    Main Class
    Marauder Lv 51
    As a Warrior main this thread is depressing .... Currently leveling my WAR and wondering if i made a poor class choice at this point.
    (0)

  7. #7
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alaude View Post
    Can confirm, Upheavel does more damage with Thrill of Battle and Defiance.

    As a side note, maybe instead of focusing on min/maxing DPS for a Tank class and wanting to boycot it (I clearly want to state that I do not support this boycot thread) we should just try it out at 70 and also keeping the fun factor of playing a class in mind.
    does the damage get higher if you use unchained? and in these 2 situation which upheaval deal more damage?, in deliverance(with Thrill up) or in defiance(with thrill and unchained up)
    (0)
    Last edited by konpachizaraki; 06-18-2017 at 02:34 AM.

  8. #8
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I'm technically boycotting WAR, since I was a Warrior player when I did tank. That being said, I mentioned in the tank stance thread that I'm just kinda done with tanking until they get rid of stance dancing penalties across the board, for ALL tanks. The only reason I played WAR in Havensward is because of how smoothly it flowed. Now it's gone, and so am I.

    So yeah, +1 for the boycott I suppose. Hopefully they revisit their tank policies in the future and either allow for more smooth stance dancing, or eliminate tank stances altogether and bake the +enmity and +defense right into the jobs. I do think that it's only a matter of time until they take this approach, especially considering the fact that they took out stance dancing for Healers and made their game flow infinitely more smooth and less punishing as a result. I don't think it's super unreasonable that tanks ask for the same treatment.
    (11)
    Last edited by SargentToughie; 06-05-2017 at 11:43 AM.

  9. #9
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    I started in 1.0 and pretty much mained LNC/DRG into ARR then from 2.1 to HW launch I played PLD almost exclusively. HW launch I leveled up PLD to 60 first, realized how broken it was and leveled up WAR to 60 and have been playing WAR since. I've been tanking a long time and now with all these nerfs it makes me not wanna play a tank anymore so I think I can finally put down the tank role and return to DPS main. My favorite job in FFXI was RDM so at least I got a DPS job I'm excited for, also chicken knife!
    (9)

  10. #10
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I'm the one that's dropping tank role and switching to DPS. Far easy and rewarding than tank. It's complex, fun and self sustain now with bloodbath.
    I'm going to wait for the queues, no matter what, and if SE doesn't revamp tank role to be more rewarding I will just find a game that does!
    (9)

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