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  1. #111
    Player
    aleph_null's Avatar
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    Mar 2016
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    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Maybe you'd think that it's irrelevant because it was "easy" content, but when we reached T5, T8 and T9 with my static, we went solo tank right from the start. We even tried T6 that way...not very successfully
    Admittedly I started playing near 3.1 so I never experienced raiding in coil. But do you mind if I ask why you'd consider going solo tank from the start, since you never knew if they'd put some mechanics that require two tanks? I'm currently discussing group composition for my static in 4.0 and we won't even consider going solo tank or solo heal for that very reason: we don't know what's in there.

    Quote Originally Posted by Reynhart View Post
    It's still irrelevant. There is still only one optimal way, and that could discourage players. It's like saying "It's not a big deal if there is only one BiS set, most people won't ever have it". If you want the BiS, you still have only one way to obtain it.

    You're right, I didn't even try to clear A12S. Why ?
    Because I don't like the actual tank meta. So, even if I put the effort in learning the fight to do it "optimally", it wouldn't be fun for me (In fact, it wasn't even fun to do A9S and A10S because I had to go WAR despite not particularly liking the job...).
    If I knew there was a way to clear it as effectively with an usual setup, I might have tried it with my static.
    Yeah I can understand your point of view since the most optimal way to play isn't to your liking. However you need to remember that most of the raiders in this game won't even get to play at that level. Let's say we assume there's a super tanky job that allows solo tank composition, then it'll either be the one optimal composition or not. If it's optimal to bring one tank then the speedkill meta will shift to that, leaving any other tank behind (assuming they can't solo tank no matter how defensive they play, unlike this tank job). It's pretty much impossible to perfectly balance every composition to be optimal. There will always be a best composition for any given fight, and that best composition is probably irrelevant for like 99% of the raiders in this game. It won't really solve the problem, it'll just shift it to a new problem. If the new super tanky job isn't better than bringing two tanks doing tank swaps and playing offensively, then that job will be left behind. If you're talking about viability, yes I agree every job should perform decently enough to not hinder their group while progressing. But if you're talking about optimality (for speedkill) even if one composition performs 1% worse than the optimal composition, then it's not optimal. It's impossible to make every composition optimal for every fight.

    I don't know how it is in your server but in mine most people won't really mind you turtle tanking in savage raids, especially since the standard strats revolve around having a main tank who keeps the boss all the time, except if there's a forced tank swap. Yes it's not optimal, but most likely so is everyone else in your group.

    Quote Originally Posted by Reynhart View Post
    Let's phrase it another way. You play a game with player choices and you are an honest pacifist. But then, you learn that the only way to get the golden ending is to kill everyone in sight. Would you still be motivated by that game ?
    Lol this made me laugh more than I probably should.
    (1)
    Last edited by aleph_null; 06-13-2017 at 07:49 PM.

  2. #112
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    I care that there is only one way to be optimal and that I don't find that particular way fun.
    The optimum, by definition, is a single thing. The *best* result. I changed my example in an edit while you were posting it seems, but the existence of tool assisted speedruns doesn't stop people from enjoying games normally. The fact that the best way to kill something involves using stances well shouldn't discourage you if you can't (or don't like to), because the fights are still able to be completed even if you don't use stances.

    As for the whole pacifist/murderer example - different actions lead to different results. If you want to kill a raid boss in 7 minutes you're going to need to do different things than a group that kills it in 9 minutes. If you want the golden murderer ending, you'd better get to killing. If killing is the only way to beat the game, but I only want to play a pacifist, then it turns out I actually don't like that game and it'll probably sit abandoned next to all my other incomplete projects.

    Like I get that you apparently don't like how raid tanking works in FFXIV, but it's been this way for like four years now. Maybe you just don't like tanking in FFXIV.
    (2)
    Last edited by Brannigan; 06-13-2017 at 08:03 PM.

  3. #113
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    But do you mind if I ask why you'd consider going solo tank from the start, since you never knew if they'd put some mechanics that require two tanks?
    Basically, our other tank didn't really like tanking and she heard that solo-tank was doable

    Quote Originally Posted by aleph_null View Post
    Let's say we assume there's a super tanky job that allows solo tank composition, then it'll either be the one optimal composition or not.
    Not necessarily. You can have different setup that will bring the same overall DPS, just not split the same way. And no, 1% is not enough to point a clear optimal setup, since there is always a random part in fights, and you also need to consider player skill. Frankly, if turtle tanking, or PLD as a whole, did only 1% less than the stance-dancing or bringing WAR+DRK, we wouldn't even have this conversation
    Quote Originally Posted by aleph_null View Post
    I don't know how it is in your server but in mine most people won't really mind you turtle tanking in savage raids, especially since the standard strats revolve around having a main tank who keeps the boss all the time, except if there's a forced tank swap. Yes it's not optimal, but most likely so is everyone else in your group.
    In my static, we were criticized for not skipping phases while learning the fight...yeah, not the best experience.
    Quote Originally Posted by Brannigan View Post
    The optimum, by definition, is a single thing.
    No, the optimum is a single result, not a single formula. It's like the total is right
    Quote Originally Posted by Brannigan View Post
    Like I get that you apparently don't like how raid tanking works in FFXIV, but it's been this way for like four years now. Maybe you just don't like tanking in FFXIV.
    Not, it's been like that for two years. Exactly because you could do solo tank strats in Coil even during progression, where the tank stance is pretty much required (Unless you overgear stuff), and because, lots of fights in ARR were more mechanic-based than DPS based.
    (0)
    Last edited by Reynhart; 06-13-2017 at 08:12 PM.

  4. #114
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Basically, our other tank didn't really like tanking and she heard that solo-tank was doable
    I see. I guess that works if you're late into the progression since you can know that stuff. I was thinking along the line of bringing one tank for a new raid tier nobody knows anything about, which is just crazy considering the possibility of it not working. Also during first days/weeks gearing multiple jobs would be difficult/costly unless you have an alt (and a group for that alt to raid with).

    Quote Originally Posted by Reynhart View Post
    Not necessarily. You can have different setup that will bring the same overall DPS, just not split the same way. And no, 1% is not enough to point a clear optimal setup, since there is always a random part in fights, and you also need to consider player skill. Frankly, if turtle tanking, or PLD as a whole, did only 1% less than the stance-dancing or bringing WAR+DRK, we wouldn't even have this conversation
    Well maybe 1% is an exaggeration, but even with minor dps differences you'll still be able to determine which composition is better, even if on average. Let's say they make the super tanky job's dps low by balancing it against the best players in the best raid composition, then its dps will probably be way too low to be worth it for most groups whose players don't play as well as those best players (yeah we all know the performance gaps between the top dps players and your average PF dps). Adding one dps and substracting one tank is pretty complex when you consider the utilities and raid buffs brought by that fifth dps, since that'll bring everyone else's dps up too. So the value of that super tanky job would depend on the jobs of the dps players in the group, which just makes balancing messier.

    Personally I don't like the idea of balancing mitigation and healing requirements vs dps because I'm way too skeptical that the devs can pull it off. Looking at how they changed some jobs as shown in the media tour made me question whether they actually know how to play the game they made, or at least how the good players play it. I'd rather have all tanks having similar mitigation and similar dps contribution (personal dps + utilities/buffs), since that'll likely make all of them viable for raiding, even if they won't all be optimal for speedkills.

    Quote Originally Posted by Reynhart View Post
    In my static, we were criticized for not skipping phases while learning the fight...yeah, not the best experience.
    Well I guess I'm sorry to hear that. From what I've heard from my friends playing in NA/EU servers most of the time those people complaining about dps/cleric stance uptime don't even pull very high numbers anyway.

    Personally I think there are two ways of doing things in progression. You can play safe and practice until you can deal with mechanics (pretty much JP servers' RF practice culture), or you can just brute force through things with raw dps (sometimes you can skip some nasty mechanics or just kill the boss faster), and there's nothing wrong with either of them. If you want to clear quickly you need a bit of both and good judgment on where you should play safe or where you should be greedy with dps to push stuffs.
    (1)

  5. #115
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    So the value of that super tanky job would depend on the jobs of the dps players in the group, which just makes balancing messier.
    That's what I find interesting about how you'd balance Tank stance uptime vs SAM dps. If you have a "poor" SAM, it will generate "poor" hate, so, you'll still be free to drop your stance. But the more skilled your SAM is, the more you'll struggle to keep aggro off him and the more time you'll spend in tank stance.
    So, in fact, your DPS will indeed depend on the DPS of your SAM.
    Quote Originally Posted by aleph_null View Post
    Personally I don't like the idea of balancing mitigation and healing requirements vs dps because I'm way too skeptical that the devs can pull it off.
    Well, we could argue that they can't even really pull off DPS vs DPS
    But, for me making tanks compete in whole different benefits will make the disparities more blurry.

    Another thing that could be done is create more synergy between jobs. a PLD could be better than a WAR...if it's paired with <insert_DPS_here>. A simple example is having a healer spell that restores a fixed percentage of HP, and spreading a fragment of that healing amount to the party. For this type of healing, WAR is the best tank, because, even though the WAR itsef is not really healed for more eHP than a PLD or DRK, the rest of the party will be cured for a higher amount.

    Quote Originally Posted by aleph_null View Post
    I'd rather have all tanks having similar mitigation and similar dps contribution (personal dps + utilities/buffs), since that'll likely make all of them viable for raiding, even if they won't all be optimal for speedkills.
    For me, it would only make chosing a specific tank job pointless.
    (0)

  6. #116
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    If I knew there was a way to clear it as effectively with an usual setup, I might have tried it with my static.
    my static are 1 paladin, 1 warrior, 2 monks (one its me), 1blm, 1 sumoner, 2 bards, 1 ninja and a ast/whm and a sch.

    we are not the tipical raid how only have 8 players and try to get the jobs to gain all that raid dps, in fact im main DRK but i was forced to play as monk bcs is my second main bcs the other 2 tanks dont have any idea to play a dps, we complete alexander with paladin staying in shield oat the entire fight, as12 was killed by the worst set up with 2 monks, blm and bard and still we clreared it around the second pools.

    as a main tank stance dancind have nothing to do with skill or something like that, its just work like a cleric stance but better, dont change my rotation or how my job works at all, and is a DPS gain but you need good healers for it not like my scholar how shield us after the hit.

    you can complete every fight if you want with every set up if you raid have hands to dealt with the mechanics properly and you dps dont lack much.

    for my own part i say i hate all this stance dancing strats, more because dont depend complety of me to being executed properly and i will love if in stromblood disapear forever.
    (0)

  7. #117
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aleph_null View Post
    Admittedly I started playing near 3.1 so I never experienced raiding in coil. But do you mind if I ask why you'd consider going solo tank from the start, since you never knew if they'd put some mechanics that require two tanks? I'm currently discussing group composition for my static in 4.0 and we won't even consider going solo tank or solo heal for that very reason: we don't know what's in there.
    The solo tank strat for T8 and T9 was doable day 1 because there wasn't an actual tank swap mechanic required for the fights. There was a tank swap for the savage versions, though.

    Quote Originally Posted by aleph_null View Post
    Well I guess I'm sorry to hear that. From what I've heard from my friends playing in NA/EU servers most of the time those people complaining about dps/cleric stance uptime don't even pull very high numbers anyway.
    I had a similar experience with a static and the leader complained about my DPS during AS11 prog. I was about 200 less DPS than the average WAR (I was being cheap with my pots and popping into Defiance for the EDD add). We were never able to skip the Lapis stage, and so our BRD (RL) went off on me for having low DPS numbers, and that if I didn't bring up my numbers that I would be kicked. So, I told her not to waste her time and left. Seeing that we were only getting him down to 68% before phase push, I didn't think that that 200 additional DPS would be the 7% we needed to clear, so, to me, it seemed that the other DPS were not doing their bare minimum (this was, like, week two of Creator release, and all we really had were Sophi weapons).

    The kicker? Saw them a month later still recruiting for a WAR (and also 2 DPS) with progression in AS11 after Lapis. She could've kept her mouth shut, kept me, and we would've been farming AS12 now. Eh, found a better group anyways for Stormblood.

    But, ya, the NA mentality for Tank/Healer DPS, especially for players like me, feels more like a scapegoat for bad DPS to blame others for their short comings.
    (7)
    Last edited by xvshanevx; 06-14-2017 at 08:49 AM.

  8. #118
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by xvshanevx View Post
    The solo tank strat for T8 and T9 was doable day 1 because there wasn't an actual tank swap mechanic required for the fights. There was a tank swap for the savage versions, though.
    But that "day 1" would probably be after the first clear videos are uploaded, no? Otherwise how could you be sure that there's no tank swap mechanic in those fights? I was thinking if you're preparing for a new raid tier (before it's released) you won't consider a solo tank or solo heal composition, so those niche compositions are mostly reserved for post clear runs or groups that progress late (after clear videos or guides are up). Of course mid progression if you think a solo heal or solo tank composition would help you clear faster you can ask one of the tanks/healers to swap, though that'll be quite costly. Gearing up an alt job would require crafted gear since raid and tomestone gear are locked so you'll probably reserve them for your main job.

    Quote Originally Posted by xvshanevx View Post
    I had a similar experience with a static and the leader complained about my DPS during AS11 prog. I was about 200 less DPS than the average WAR (I was being cheap with my pots and popping into Defiance for the EDD add). We were never able to skip the Lapis stage, and so our BRD (RL) went off on me for having low DPS numbers, and that if I didn't bring up my numbers that I would be kicked. So, I told her not to waste her time and left. Seeing that we were only getting him down to 68% before phase push, I didn't think that that 200 additional DPS would be the 7% we needed to clear, so, to me, it seemed that the other DPS were not doing their bare minimum (this was, like, week two of Creator release, and all we really had were Sophi weapons).

    The kicker? Saw them a month later still recruiting for a WAR (and also 2 DPS) with progression in AS11 after Lapis. She could've kept her mouth shut, kept me, and we would've been farming AS12 now. Eh, found a better group anyways for Stormblood.

    But, ya, the NA mentality for Tank/Healer DPS, especially for players like me, feels more like a scapegoat for bad DPS to blame others for their short comings.
    There are of course times where tanks/healers underperform and having them step up their dps may mean skipping something you couldn't before, or the difference between clearing and not clearing. However we need to be realistic about it too. The difference of 7% of the boss' hp is nowhere near realistic to consider pushing. Not even LB could help you there. If they're blaming tanks/healers' dps for not pushing it, they're just bad and probably have little idea about their own jobs.
    (2)

  9. #119
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I think the doomsaying is silly and WAR will be at least as good in SB as it is now. Why bother with bloodbath when you have Rampart and a healer? 6 fell cleaves is gonna do a lot of damage for a tank and generate some good threat too. I don't see any issue with SB warrior.
    (0)

  10. #120
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sylvina View Post
    snip
    no it's not going to be "at least as good SB as it is now" and it has some issue like their new skills
    1.onslaught is our gap closer but not just it consumed war beast gauge to use(means it will delay you using fell cleave or inner beast) you can't use infuriate pre battle to charge your gauge means you can't use it as a pulling move and since sprint doesn't consume TP anymore per 4.0 i rather use that than waste my beast gauge to something that isn't fell cleave and inner beast
    2.upheaval may have good potency which is 300, but it also uses beast gauge and also its damage get lower along with your HP, using it will delay you using fell cleave and inner beast which both have stronger potency
    3.shake it off i don't know why that skills even exist it will be at least a bit useful if berserk wasn't changed, and it will never save the warrior's life or be useful in a big way for that matter
    berserk is now nothing more than weaker fight or flight, both has 30% damage increase and same cooldown but berserk is 10 seconds shorter in duration, storm path loses its 10% damage debuff too, so other than slashing debuff war offer nothing to the party except for raw damage which the other 2 tanks are gonna match anyway since they got buffed offensively
    (2)
    Last edited by konpachizaraki; 06-14-2017 at 07:19 PM.

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