Quote Originally Posted by SarianDracon View Post
But at the moment it seems to me warrior has the highest tp costs of all classes (why does he have 70tp for the damn first attack and high costs for overpower, which is his aoe pull),
So equilibrium remains the same, in 3.0 it was 1 of those skill that "blue icon dps" praised warrior for being almost no tp issue whatsoever. For all 3 tanks Paladin is still the tanks with tp issue, no tp generation/tp mitigation ( war's equilibrium and drk's blood weapon).

And don't say Pld can spam holy spirit to regen tp, that's only natural regen, with 6x fc war does the same spam without consuming tp.

I tried the new warrior, it does feel more tanky compared to 3.0. Why so negative?

Drks should be complaining about the changes, but from what I see only aggressive tanks are unhappy, all pro turtle style ( all tanks) they look fine