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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    What's important is not how many people managed to do it, but that stance-dancing is necessary for optimal result. It's not a gameplay choice. If you can't do it, then it means you lack something.
    This is a good thing. In a game with near zero character growth (usually found in other MMORPGs as gear), you have to at least have player growth. Weaker players who can't use stances properly do lack something - knowledge and ability. This gives them something to try to acquire that won't be obsolete in the next raid patch. Just as an example, my group tweaked our cooldown/tank swap setup a whole lot on Brute Justice in order to optimize some things to make the whole fight easier/raise DPS and some of the lessons we learned there carried over to other fights. Another good one is Living Liquid - early on it was really important to really optimize your cooldown timing so that you could absorb multiple cleaves on one cooldown, etc.

    There is still only one optimal way, and that could discourage players.
    You seem to think that people have the default attitude of "if there's someone better than me out there, I'll never catch up to them. If something has a little complexity, I cannot learn it." Does the existence of Tool Assisted Speedruns discourage people from playing games normally? Even if there was a group of players out there that played 100% optimally, the game isn't balanced for them, so why would the existence of optimal play discourage the average joe?
    (3)
    Last edited by Brannigan; 06-13-2017 at 07:34 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brannigan View Post
    This is a good thing.
    Player growth is a good thing. Only one type of growth for every job is a bad thing.
    Quote Originally Posted by Brannigan View Post
    You seem to think that people have the default attitude of "if there's someone better than me out there, I'll never catch up to them. If something has a little complexity, I cannot learn it."
    What ? That's absolutely not what I'm saying. I don't care that some people are better than me. I care that there is only one way to be optimal and that I don't find that particular way fun. (Even before adressing the issue of PLD being my most beloved tank in a world where DRK+WAR was the supreme setup)
    Quote Originally Posted by Brannigan View Post
    Does the existence of a World 8 in Super Mario Bros discourage someone who's only on World 1?
    Let's phrase it another way. You play a game with player choices and you are an honest pacifist. But then, you learn that the only way to get the golden ending is to kill everyone in sight. Would you still be motivated by that game ?
    (1)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    I care that there is only one way to be optimal and that I don't find that particular way fun.
    The optimum, by definition, is a single thing. The *best* result. I changed my example in an edit while you were posting it seems, but the existence of tool assisted speedruns doesn't stop people from enjoying games normally. The fact that the best way to kill something involves using stances well shouldn't discourage you if you can't (or don't like to), because the fights are still able to be completed even if you don't use stances.

    As for the whole pacifist/murderer example - different actions lead to different results. If you want to kill a raid boss in 7 minutes you're going to need to do different things than a group that kills it in 9 minutes. If you want the golden murderer ending, you'd better get to killing. If killing is the only way to beat the game, but I only want to play a pacifist, then it turns out I actually don't like that game and it'll probably sit abandoned next to all my other incomplete projects.

    Like I get that you apparently don't like how raid tanking works in FFXIV, but it's been this way for like four years now. Maybe you just don't like tanking in FFXIV.
    (2)
    Last edited by Brannigan; 06-13-2017 at 08:03 PM.

  4. #4
    Player
    SarianDracon's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Sarian Dracon
    World
    Phoenix
    Main Class
    Marauder Lv 60
    I started in ARR with the Warrior and it was my favourite tank class, until now. I used to spam flash and overpower to hold a lot of enemies. It was really fun to me handling the mp and tp costs. But at the moment it seems to me warrior has the highest tp costs of all classes (why does he have 70tp for the damn first attack and high costs for overpower, which is his aoe pull), no use for mp and nearly no possibility to refill his tp. The new role skill has a 90 sec cooldown and a really short range, which makes it useless to me. At this point I think it´s really hard now to tank as a warrior. Paladin seems to be buffed so high. Less tp costs, use of mp, more aoe skills, more attack power on his skills. And like other people say, spamming fell cleave is just damn boring.
    (2)