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  1. #11
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    As a tank, doing the optimal DPS is very different from being optimal. I think more and more people forget about that.
    Semantics. "If your war is not pulling, your pld/drk isn't doing their optimal dps opener. If your war doesn't start with tomahawk > equilibrium > deliverance, they aren't doing their optimal dps opener."

    Quote Originally Posted by Reynhart View Post
    Let me be perfectly clear, sitting on your tank stance 24/7 building so much aggro that you could AFK without losing the boss is useless, and shouldn't be enforced. But, having a higher aggro requirement to let the DPS do their optimal job is more important and more centric to a tank job than doing your personal best DPS.
    Yes it's more important and contributes more to the group, as I've said. But the way I see it, if (and this is a big if, since we're assuming quite a lot of stuffs) sam does enough dps above the rest of the dps jobs to make tanks have more issues with aggro, that's a weakness of the job, or if you want to twist words, you can consider "not making tanks have aggro issues" as a pro for every other dps job. In this case you'll simply weigh the benefits brought by sam (high personal dps) vs the cost (no raid buffs, prevents tanks from doing their optimal dps rotation). Yes tanks' most important jobs are aggro and mitigation management, but you can't deny that under our assumptions (again, big assumptions) sam's personal dps comes at the cost of reducing tank dps. Whether that'll be a good tradeoff or not remains to be seen. A lot of people forget that aggro is one of the issues with mnk as well right now. Every other dps job has ways to mitigate their aggro. Excluding extremely short fights like faust z and refurbisher, even a drg needs to use elusive jump to not rip aggro from the tank. Ranged dps and casters need to use quelling everytime they do their big burst rotations.

    Quote Originally Posted by Lyth View Post
    In 4.x, every role has some form of enmity management under the shared-role actions. That's because if you're trying to play optimally as a team, then it's everyone's responsibility.
    I might have missed it, I don't think ranged dps will have the renamed quelling strikes or any other aggro control.
    (2)
    Last edited by aleph_null; 06-11-2017 at 08:49 PM.