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  1. #11
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    If you lose aggro because you want to do more damage, sorry, but you're not optimizing your job.

    When you want to balance DPS jobs, you automatically analyze the scale of personal DPS vs utility. So, it's only logical to design jobs on the whole spectrum, and thus, at the extreme tip of the scale. On the opposite of SAM, it would be interesting to have a job that has very low personal DPS but massive raid utility. It's absolutely not a bad design choice.

    Tank stance penalties are not stupid. Their only purpose is to keep balance while allowing you to comfortably play solo. In games whithout a dedicated tank stance, tank jobs do absolute crap damage all the time.
    "Hey why is your aggro so gosh darn high?"
    "Because I have no utility so yeah, you're gonna have to press that nasty grit button and do more power slashes just for me. :/"

    Yeah... I'd much rather play with a MNK/DRG/NIN/BLM/SMN/BRD/MCH... "We can boost yours and our own damage!" Nice!

    The slight issue with spectrum scaling is that, the massive raid utility class becomes stronger and stronger the larger the party and the major personal DPS gets weaker and weaker the larger the party becomes. So it's a case of SAM op in dungeons but terrible in raids but Dancer(Placeholder) is god-like and virtually mandatory in raids.

    Tank jobs doing absolute crap damage in other games is irrelevant. And I'd wager that is something that adds to why Tanking is unpopular. You don't need a tank stance to exist since the numbers can be tuned on the jobs entire toolkit instead.

    If they were going to simplify tanks, they should have just simply removed Grit/Defiance/Shield Oath. The only reason they are even considered because of arbitrary requirements from the design justifying their existence. Much like how I forsee Shake it Off will be utilized. A rather lackluster skill that needs content design to make it useful.

    Or even better, reward me for mitigating more or using tank stance right instead of breaking my legs, nerfing my damage, and making me feel bad all around with that terrible, terrible damage penalty/skill lock. Make excess mitigation useful. Have bonus aggro do something. Why do I need to create more aggro if it does absolutely gosh darn nothing?

    I want to use Defiance, Grit, Shield Oath and have it feel rewarding.

    @P

    I'd get banned.
    (3)
    Last edited by FallenWings; 06-11-2017 at 11:05 AM.