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  1. #11
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by Risvertasashi View Post
    That is kind of the silver lining. WHM+AST, with the AST main healing, could potentially be a good option for pumping out healer DPS.

    Someone made a very detailed analysis here: Stormblood Healer DPS Breakdown
    I think people will opt for the Chain Stratagem because of crit procs though. Examples: MNK Chakra, AST Lightspeed, etc.

    Its also kind of a shame that the situation has been reduced to: always bring AST, now we choose between WHM and SCH

    And so the question I pose for that scenario is, why not just bring 2 ASTs?
    (2)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mahkii View Post
    I think people will opt for the Chain Stratagem because of crit procs though. Examples: MNK Chakra, AST Lightspeed, etc.

    Its also kind of a shame that the situation has been reduced to: always bring AST, now we choose between WHM and SCH

    And so the question I pose for that scenario is, why not just bring 2 ASTs?
    What you describe is why I think we're more likely to see AST+SCH reinforced even more than 3.4 & 3.5. I don't really think it will be a decision between WHM and SCH, truthfully.

    But there is that possibility...
    (0)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Almagnus1 View Post
    What if WHM personal DPS (without healing) is best in the game?
    It would mean nothing compared to the others' superior ability to cause a raid to clear faster. As the gap widens, the trailing healer would be disallowed or difficult to maintain even in increasingly casual groups.
    (0)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I am definitely not one to say how much would be needed, but two things to keep in mind if they could.

    1. It would destroy the "pure healer" identity SE is shooting for.
    2. It would all come solely from the WHM, meaning that the DPS won't see their own numbers bolster, and instead see a WHM single-handedly destroy the raid.

    It still isn't the raid utility players are asking for. There is utility SE can give WHMs and still keep their identity intact, but if the meta wants damage boosts, it will likely always be seen inferior to what SCH and AST brings. What I was thinking was after getting the lily system where it needs to be, is making their AoE stoneskin cause some kind of helpful debuff should the shielded player be struck, or something along the lines that negates TP cost for everyone for several seconds when they use Divine Benison.

    Do any peeps who raid think something like this would be helpful?
    (0)

  5. #15
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Gemina View Post
    Do any peeps who raid think something like this would be helpful?
    To be completely honest, with all melees having access to Goad, the existence of Spire (there is a reason this is always made Royal Road fodder), and BRD and MCH not needing to gimp their own DPS in order to give TP to the party, I don't think it'd be much helpful. Only time it would be helpful is if someone died to a mechanic, but most of the time that's where Goad gets used unless there's a moment in which the physicals are spamming their AoEs. PLDs rework into half-casting job will probably ease the job's horrible TP issues that have plagued it in the past, and everyone who uses TP is also getting access to Invigorate now.
    (0)

  6. #16
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Almagnus1 View Post
    What if WHM personal DPS (without healing) is best in the game?
    Better than the other healers? It doesn't matter, you take an AST/SCH anyway unless the DPS gap between the WHM and their replacement outweighs the raid DPS increase of the other two AND the AST/SCH can solo heal content.

    Better than every other job? First of all, they get nerfed, because DPS classes would rightfully be ticked off. Still, though, you wouldn't take them as a DPS slot because you'd kill your LB generation, and you wouldn't take them as a healer slot unless the other healer is solo healing, albeit a much safer version of solo healing.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  7. #17
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gemina View Post
    It still isn't the raid utility players are asking for. There is utility SE can give WHMs and still keep their identity intact, but if the meta wants damage boosts, it will likely always be seen inferior to what SCH and AST brings. What I was thinking was after getting the lily system where it needs to be, is making their AoE stoneskin cause some kind of helpful debuff should the shielded player be struck, or something along the lines that negates TP cost for everyone for several seconds when they use Divine Benison.

    Do any peeps who raid think something like this would be helpful?
    TP issues tend to be pretty binary - either you need TP to keep up any sort of damage, or having more is of no benefit whatsoever.

    The only ways I could see this working are if somebody is dying a lot (to which the better solution is probably stop doing that), or if there were more AoE phases in 4.0 raids, which do add a meaningful TP drain to DPS, but I don't see that as especially likely. We also are already going to be really good in those circumstances, because Thin Air>Holy spam is one of the few ways WHM has to be somewhat competitive with Balance if the circumstances call for it. It also would really, REALLY suck for SCH because all they get to do in that situation is Bane>Shadow Flare>Twiddle Thumbs.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Menae View Post
    TP issues tend to be pretty binary - either you need TP to keep up any sort of damage, or having more is of no benefit whatsoever.

    The only ways I could see this working are if somebody is dying a lot (to which the better solution is probably stop doing that), or if there were more AoE phases in 4.0 raids, which do add a meaningful TP drain to DPS, but I don't see that as especially likely. We also are already going to be really good in those circumstances, because Thin Air>Holy spam is one of the few ways WHM has to be somewhat competitive with Balance if the circumstances call for it. It also would really, REALLY suck for SCH because all they get to do in that situation is Bane>Shadow Flare>Twiddle Thumbs.
    Raise utility is nice. 4.0 WHM sort of brings that being able to do it without costing MP. They literally can erase a death other than the weakness, and perhaps that is another thing they could give them. The ability to dispel weakness, and/or raise a player without it. That would give them some utility definitely 'pure healer' based and at least somewhat useful.
    A re-raise ability might be helpful as well. Casted on healers and tanks would increase survival rate so long as the duration lasts until the player is in KO status. Another idea is reflect, which dishes back a certain percentage of damage inflicted on the player or group. The lily system could be used in accordance to this. 1 lily=reflect physical dmg, 2 lily=reflect magic damage. 3 lily=reflect both magic and physical damage+insert buff here. It needs to be rewarding. REALLY rewarding.

    I'm just trying to think of anything useful without ramping up the DMG of other players.
    (0)

  9. #19
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Stratagem is looking to be roughly 5% crit increase for 15 seconds without solid mathing I cant really 100% say but I would be willing to assume balance beats a 5% chance to crit just due to it being a guaranteed buff and for double the duration. Is stratagem nice? Yes. Will it outperform even one single balance spread much less if theres two asts working in tandem to keep it up full time? I doubt it. Add to that that whm has no ability to directly buff party damage at all and its looking like ast is just stepping on both healers throats in this regard. Neither healers solo damage capabilities will fill that gap either so I think both whm and sch are kinda in an iffy spot at the moment unless something is done.
    (0)

  10. #20
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Stratagem is ~3% party dps providing the crit multiplier works like in 3.0.

    A low DPS party would be better off with WHM + NoctAst

    A coordinated high DPS party would be better off DiAST + SCH
    (1)

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