Quote Originally Posted by Gemina View Post
It still isn't the raid utility players are asking for. There is utility SE can give WHMs and still keep their identity intact, but if the meta wants damage boosts, it will likely always be seen inferior to what SCH and AST brings. What I was thinking was after getting the lily system where it needs to be, is making their AoE stoneskin cause some kind of helpful debuff should the shielded player be struck, or something along the lines that negates TP cost for everyone for several seconds when they use Divine Benison.

Do any peeps who raid think something like this would be helpful?
TP issues tend to be pretty binary - either you need TP to keep up any sort of damage, or having more is of no benefit whatsoever.

The only ways I could see this working are if somebody is dying a lot (to which the better solution is probably stop doing that), or if there were more AoE phases in 4.0 raids, which do add a meaningful TP drain to DPS, but I don't see that as especially likely. We also are already going to be really good in those circumstances, because Thin Air>Holy spam is one of the few ways WHM has to be somewhat competitive with Balance if the circumstances call for it. It also would really, REALLY suck for SCH because all they get to do in that situation is Bane>Shadow Flare>Twiddle Thumbs.