Results 1 to 9 of 9
  1. #1
    Player
    SuperNoob's Avatar
    Join Date
    Feb 2017
    Posts
    66
    Character
    Nobody Care
    World
    Phantom
    Main Class
    Marauder Lv 33

    It doesn't look like needed much AOE this EX

    As you can see mostly the caster job have range high aoe damage. While Sam close high aoe damage. It's sad that the bard and mch now do aoe like the melee. I prefer it to be within wide range. Now I have to move closer to aoe.

    Ok. Watch a few dungeon video of the lvl 70 sync down to 64 lvl.

    The monsters have huge health, they deal massive damage. About 19k aoe to Samurai on Ivl 290 gear. It doesn't need aoe much. Instead the dps are to focus on one mob before moving another.

    Mechanic that require team stack in right position. I think we will have to use sprint a lot xd.

    I think the dungeon may be like doing savage too. I mean certain percentage of savage.

    Lot of big burst crit number yet the mob still alive. Yes high mob health and they hit badly too.

    So can expect more Mechanic.

    What do you think?
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Things in leveling dungeons hit fairly hard. As people reach endgame and start buffing their ilvls, the amount of incoming damage is bound to come down, and outgoing to go up.
    (3)

  3. #3
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    The start of every new expansion for any game on the planet has mobs/bosses doing lots of damage up until players start getting better gear.

    People won't be speed running anything until a proper item level, same as in Hw, same will be for SB. It's just how math works.
    (0)

  4. #4
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    Yeah so much AOE nerf
    (0)

  5. #5
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well fire 2 got nerfed, and both sch and smn also got nerfs. Because SAM is OP out of the gate, perhaps they should nerf their aoe...
    lol
    (1)

  6. #6
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    every job got aoe nerfs, so moving on...
    (0)

  7. #7
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    I'd rather have less trash with an actual challenge and mechanics than mindless waves of AoE.
    (0)

  8. #8
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maero View Post
    Well fire 2 got nerfed, and both sch and smn also got nerfs. Because SAM is OP out of the gate, perhaps they should nerf their aoe...
    lol
    Fire 2 got nerfed. Basically everything else about BLM's AoE was a buff though.
    (1)

  9. #9
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SuperNoob View Post
    As you can see mostly the caster job have range high aoe damage. While Sam close high aoe damage. It's sad that the bard and mch now do aoe like the melee. I prefer it to be within wide range. Now I have to move closer to aoe.

    Ok. Watch a few dungeon video of the lvl 70 sync down to 64 lvl.

    The monsters have huge health, they deal massive damage. About 19k aoe to Samurai on Ivl 290 gear. It doesn't need aoe much. Instead the dps are to focus on one mob before moving another.

    Mechanic that require team stack in right position. I think we will have to use sprint a lot xd.

    I think the dungeon may be like doing savage too. I mean certain percentage of savage.

    Lot of big burst crit number yet the mob still alive. Yes high mob health and they hit badly too.

    So can expect more Mechanic.

    What do you think?
    I will still big pull no matter the damage haha
    (0)