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  1. #1
    Player
    Viersell's Avatar
    Join Date
    May 2015
    Location
    Meracydia
    Posts
    19
    Character
    Viersell Averos
    World
    Siren
    Main Class
    Machinist Lv 70

    Certain hard modes possibly

    I noticed during the 3.X series heavensward seemed to get alot of love with granting a hm dungeon to a hw dungeon. While ARR was left out

    ARR: Hardmodes possibly
    Arurm vale
    1000 maws of toto rak
    Dezmael darkhold
    Cutters cry
    snowcloak
    Keeper of the lake
    It would be nice to revisit these and see what time has done to them since we cleared them

    As for possible hw hardmodes
    Saint Mociannes arboretum
    The aery
    Neverreap
    (0)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Neverreap HM please, I want to watch the world burn!
    (1)
    Last edited by Lambdafish; 06-05-2017 at 12:32 AM.

  3. #3
    Player
    Viersell's Avatar
    Join Date
    May 2015
    Location
    Meracydia
    Posts
    19
    Character
    Viersell Averos
    World
    Siren
    Main Class
    Machinist Lv 70
    Lol nice reply lol never reap is fun and interesting love the healer and caster gear from there too very dragon quest themed in style as well.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Viersell View Post
    Lol nice reply lol never reap is fun and interesting love the healer and caster gear from there too very dragon quest themed in style as well.
    Tornados 4 lyfe
    (0)

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Viersell View Post
    ARR: Hardmodes possibly
    Arurm vale
    1000 maws of toto rak
    Dezmael darkhold
    Actually, according to the devs these are not possible or rather very unlikely to happen. Those dungeons are leftovers from 1.0 and that makes them more difficult for the dev-team to revisit (I forgot the reason they gave for that - might have to do something with them not having the assests ready or the code for the dungeons themself being so messed up that it cant be easly altered) - at least thats the reason they gave when they announced a few years back that there wont be HMs for these three dungeons.
    (0)

  6. #6
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Same with Cutter's Cry. It's another 1.0 holdover (the quest about the Darklight Raiders you unlock it with is a reference to the fact you could farm Darklight gear there in 1.0).
    (0)

  7. #7
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    I'd love to see a Vault hardmode.
    (2)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    How does one make the legendary Aurum Vale harder? Most of the "Hard Modes" for the normally hard dungeons seem to actually dumb down the content into an easier form. See Stone Vigil, Brayflox's Longstop, Sohm Al, and Sunken Temple of Qarn for examples.
    (0)

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Vidu View Post
    Actually, according to the devs these are not possible or rather very unlikely to happen. Those dungeons are leftovers from 1.0 and that makes them more difficult for the dev-team to revisit (I forgot the reason they gave for that - might have to do something with them not having the assests ready or the code for the dungeons themself being so messed up that it cant be easly altered) - at least thats the reason they gave when they announced a few years back that there wont be HMs for these three dungeons.
    plus the 1.0 versions were kind of the hard modes. they changed them for a reason.
    (0)

  10. #10
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    nvm, someone already mentioned what I posted. Disregard.
    (0)

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