Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hustensaft View Post
    The Devs completely failed at designing these cooldown reduction traits. They're neglectable gameplay wise and effective wise. That's also true for White Mage Lillies and the Assize/Asylum reduction trait.
    That and so much other "complexity" given in Stormblood in place of established gameplay seems like "complexity" for its own sake alone, rather than any real improvement to gameplay. But I guess one can pat themselves on the back as long as there's a trait somewhere effectively bloating the tooltip of an other ability that would could have actually provided more decision and nuance even in a far "simpler" form...
    (2)

  2. #32
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hustensaft View Post
    The Devs completely failed at designing these cooldown reduction traits. They're neglectable gameplay wise and effective wise. That's also true for White Mage Lillies and the Assize/Asylum reduction trait.
    Agreed. Adding an RNG element does nothing to help healers. Healers, like tanks REQUIRE stability. No one likes either to spike or be unpredictable.
    (0)

  3. #33
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Yeah plz delete that Trait for something more useful. I can't envision a scenario where it would be useful in the least, or even changing the skill to be useful.

    i.e. Even if you increased the proc chance, because healers rely on reliability it's a waste:
    - having to hold stacks for precise moments is counterintuitive to a reduction in CD Time.
    - While it could allow for more Fairy Meter stacks, the Fairy will be used at precise times leaving this useless if the meter fills faster.
    - With SCH losing Bio and Aero (essentially their main ability to weave oGCDs) receiving more Aetherflow stacks is even more counterintuitive to gameplay

    ---------------------
    Maybe something along the lines of: SCH is a Strategist not a Randomist
    - when an Aetherflow stack is used the next spell cast will be instant.
    - when an Aetherflow stack is used the next spell MP cost will be reduced by 50%
    - when an Aetherflow stack is used something, something, not useless.
    (1)
    Last edited by Judge_Xero; 06-16-2017 at 05:12 AM.

  4. #34
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Rubiss View Post
    Finally some sense. Even 15 seconds would have been better. Hell, even a flat 10 seconds off would be better than how it is now.
    Just adding one aetherflow stack instantly would have been even better. At least then it's just a free energy drain. Anything to do with healers and cooldown reduction goes against a game where encounters are almost all scripted.
    (0)

  5. #35
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alkimi View Post
    Just adding one aetherflow stack instantly would have been even better. At least then it's just a free energy drain. Anything to do with healers and cooldown reduction goes against a game where encounters are almost all scripted.
    Yep. A fourth stack or a flat reduction in CD would have been much better.
    (0)

  6. #36
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    This trait is so useless it makes me sad.
    AST HyperLightSpeed trait is powerful but affect a rather situational skill. But the effect is there for sure.
    This one is just... how can I put it... anecdotal at best.
    Boosting the % sure would help but it still a rather boring trait.

    I think something along those lines would have been more interesting
    "While no Aetherflow stack is active, the cooldown of Aetherflow recharges 100% faster.

    It would hardly be abusable since it only be effective while you've no charge (which means your healing capacity is seriously gimped).
    But at least it would be a stable and interesting effect. Like, if you had to use all your charge quick, you know they'll be back soon enough.

    Anyway, hopefully they'll revamp that lame trait and not just buff it
    (0)

  7. #37
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    am i in some sort of parallel universe? or are yall done pretending you actually need aetherflow stacks for like healing except on very sparse situations. are yall done pretending most fights actually even NEED healing that eos cant handle? how is enhanced lightspeed better than quick aetherflow when good asts barely ever cast benefics in the first place and lightspeed is rarely ever used anyways. Scholars use aetherflow stacks 3 times every minute and thats not even considering pre pull aetherflow (thats way more often than an ast gets a crit benefic).


    With 3 stacks pre pull, burning them on energy drains, followed by aetherflow, 3 more energy drains, then using dissipation for 3 more drains, means 9 aetherflow actions in the first 30 seconds of the fight. Most likely youll have yet another aetherflow right away if not very soon which is another 3 energy drains. the dps increase this trait gives on the opener is immense, without mentioning that it has a big chance to give yet another extra aetherflow to use at the end of the fight.

    This trait is amazing yall need to learn how to play your job lmao
    (1)

  8. #38
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by QooEr View Post
    Stuff
    *pets* Shh, Shh, the Scholars are talking.
    (3)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #39
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by QooEr View Post
    snip
    You don't understand basic math, do you? Go read the OP.
    (2)

  10. #40
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rubiss View Post
    You don't understand basic math, do you? Go read the OP.
    1 the op clearly doesnt understand probability
    2 theyre assuming you use only 3 aetherflow skills on the opener (even lazy scholars use 6)
    3 it really isnt only 1 extra aetherflow stack over six minutes. just getting One proc gives you the extra use of aetherflow since youll get it 10 seconds earlier, and lets you use the energy drains before the 6 mins end
    4 did you even read what i said about the opener? the trait adds another 450 potency on the first minute if youre semi lucky after using 9 energy drains
    (1)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast