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  1. #21
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    ≪Setting Actions and Traits≫
    The following reforms have been made to the conditions for setting actions and traits:
    • Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.
    (0)

  2. #22
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Belial View Post
    Read my edit, it has a theory that's likely wrong but could fit with traits having recast timers.
    Hm yea thats possible too.
    (0)

  3. #23
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think this is some internal information for them in terms of the 5s recasts and it somehow was missed in editing. Once you level up and learn the trait, or in between class changes, it may take 5s for it to become active after it auto-equips.
    (1)

  4. #24
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The 5 second recast time is also present in the original Japanese notes as well as Conjurer traits not being marked as exclusive.
    (0)

  5. #25
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I sort of read it as it is not always available right after dispensing a spell/or action it affects. Autorefresh for example will take 5 seconds to start up after switching jobs. Enhance raise will work for one raise spell then the subsequent spells will be unaffected with the enhanced trait until the trait's cooldown timer is up.

    Would be nice to get some clarification.
    (1)

  6. #26
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Baxter View Post
    I sort of read it as it is not always available right after dispensing a spell/or action it affects. Autorefresh for example will take 5 seconds to start up after switching jobs. Enhance raise will work for one raise spell then the subsequent spells will be unaffected with the enhanced trait until the trait's cooldown timer is up.

    Would be nice to get some clarification.
    Dev Pls help us!
    (0)

  7. #27
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This new style of traits is awful.. Yoshida really blew it with these overhauls..
    (0)

  8. #28
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    They probably will not respond to this individual thread, but they will most likely post an updated / clarified patch notes based on the feedback we're giving them.

    Some of the notes will need to be cross referenced with the developers as they're ambiguities in the original notes as well.
    (0)

  9. #29
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    They probably will not respond to this individual thread, but they will most likely post an updated / clarified patch notes based on the feedback we're giving them.

    Some of the notes will need to be cross referenced with the developers as they're ambiguities in the original notes as well.
    Yea, looks like the notes this time around were a little sloppy, maybe they're struggling to meet the 14th deadline.
    (0)

  10. #30
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    christ, traits wont be on the bar. and there all passive, thats what traits are. just end this stupid thread lol.
    (1)

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