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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by grandm View Post
    how can a trait to increase crit hit, be passive?

    because lancer is going to be a crit based DD hence why we get traits that increase crit rating.
    (0)

  2. #2
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Traits are auto-equip upon leveling and do not need to be cast.

    The recast time is part of the template and likely within the week, you will see these removed from the traits.

    The Swift traits that affect cooldown timers are listing the new recast time of the action, which throws a monkey wrench into all this.
    (0)

  3. #3
    Player
    Ruri's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fiosha_Maureiba View Post
    Traits are auto-equip upon leveling and do not need to be cast.

    The recast time is part of the template and likely within the week, you will see these removed from the traits.

    The Swift traits that affect cooldown timers are listing the new recast time of the action, which throws a monkey wrench into all this.
    But wont that put it at 31 max actions/traits to be equipped ona 30 action max bar?
    (0)

  4. #4
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Ruri View Post
    But wont that put it at 31 max actions/traits to be equipped ona 30 action max bar?
    I'm sorry, I meant the auto-equip on traits will auto-equip these to our Trait slots. These traits will not appear on our Action Bar. The current interface only allows room for 10 Traits slots which may be adjusted (or replaced with a traits listing instead).
    (0)

  5. #5
    Player
    Ruri's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fiosha_Maureiba View Post
    I'm sorry, I meant the auto-equip on traits will auto-equip these to our Trait slots. These traits will not appear on our Action Bar. The current interface only allows room for 10 Traits slots which may be adjusted (or replaced with a traits listing instead).
    Ok so the recast time on traits are a typo then. Otherwise it would make no sense.
    (0)

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ruri View Post
    But wont that put it at 31 max actions/traits to be equipped ona 30 action max bar?

    there is a separate bar for traits outside the 30 slots we have for abilities.
    (0)

  7. #7
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Krausus View Post
    there is a separate bar for traits outside the 30 slots we have for abilities.
    Where did you read / see that?
    (0)

  8. #8
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ruri View Post
    Where did you read / see that?
    we already have the bar in game so unless they plan to remove that bar which it didnt state they where then i think it is a safe bet that it will still be there tomorrow.
    (0)

  9. #9
    Player

    Join Date
    Sep 2011
    Posts
    838
    if the recast time is a typo/mistake then traits make sense (big oversight tho that one big page of typos)
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #10
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    ≪Setting Actions and Traits≫
    The following reforms have been made to the conditions for setting actions and traits:
    • Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.
    (0)

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