Traits are auto-equip upon leveling and do not need to be cast.
The recast time is part of the template and likely within the week, you will see these removed from the traits.
The Swift traits that affect cooldown timers are listing the new recast time of the action, which throws a monkey wrench into all this.
But wont that put it at 31 max actions/traits to be equipped ona 30 action max bar?Traits are auto-equip upon leveling and do not need to be cast.
The recast time is part of the template and likely within the week, you will see these removed from the traits.
The Swift traits that affect cooldown timers are listing the new recast time of the action, which throws a monkey wrench into all this.
I'm sorry, I meant the auto-equip on traits will auto-equip these to our Trait slots. These traits will not appear on our Action Bar. The current interface only allows room for 10 Traits slots which may be adjusted (or replaced with a traits listing instead).
Ok so the recast time on traits are a typo then. Otherwise it would make no sense.
if the recast time is a typo/mistake then traits make sense (big oversight tho that one big page of typos)
What I have shown you is reality. What you remember, that is the illusion.
≪Setting Actions and Traits≫
The following reforms have been made to the conditions for setting actions and traits:
- Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.
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