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  1. #1
    Player
    echatl's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    6
    Character
    Miasma Il
    World
    Behemoth
    Main Class
    Black Mage Lv 80

    The Aurum Vale (Hard)

    Lvl 67-69 dungeon.

    Trash pull #1: 3 morbols, 5 seedlings, 2 ahrimans.
    Two morbols have 1 seedling and ahriman with them, the final morbol just has 3 seedlings. They can be defeated individually grouped, or all together. Morbols still have the bad breathe frontal cone. Seedling just have medium damage auto-attacks, ahriman can cast a petrify that can be stunned.
    Boss #1: Morbol Knight
    —Mechanics—
    • Nasty Breath: 280 AoE that inflicts bind, sleep, paralysis, poison, and stun if caught inside it when the casting bar finishes. Lasts for 10 seconds, cannot be esuna'd. Cannot be stunned/interrupted.
    • A Knight's Calling: Summons 7 Morbol Knightlings that inflicts poison stacks via a room wide AoE every 10 seconds that they are alive for.
    • Room is akin to the final boss from AV normal, the boss will move towards the center when it casts A Knight's Calling to allow AoE damage to go off for easy dps.

    Trash pull #2:
    Divided into 2 sections.
    Room 1: 2 morbols, 3 morbol knightlings, 3 ahriman, 1 ochu
    Room 2: 15 morbol seedlings
    if you're still reading this i don't think it matters what the mob arrangement is like here.
    Boss #2: Morbol Princeling
    —Mechanics—
    • Royal Morbthority (Royal Authority pun): Damage Up Buff, Magic and Physical Resistance Up (Lasts for 15 seconds)
    • Holy Ascension: The Morbol Princeling regains 35% HP and summons two mini Morbol Knights that have 25% of the bosses MAXIMUM HP for their own.
    This boss is not located in the Coin-counter's den, it is in a new location with 3 platforms. 2 slims platforms (ideally for your casters/ranged/healers) and a medium sized middle platform that the boss is spawned on to allow for melee positionals and mob control for the tank. The platforms are divided by a more potent goldbile that ticks for moderate damage.

    Trash pull #3:
    Divided into 3 sections technically, however sections 2 & 3 can be chain pulled with ease.
    Room #1: 3 ochu, 1 corpse flower
    Room # 2: 2 corpse flower, 2 ochu
    Room #3: 2 greater morbol, 1 ahriman
    Rooms 2 & 3 cannot be accessed until players defeat all foes within room 1 and kill off the vines barring their path labeled "Entanglement"
    Final Boss: Niddhogg but as a morbol

    he just does the entire nidhogg fight with a constant damage over time poison debuff that ticks for damage between low and moderate and cannot be esuna'd. boss drop some kind of miserable minion made of goldbile and a morbol glamour. leave me alone.
    (1)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    wow! this is actually a great idea! i love dungeons that cant just be facerolled like that. and now that a healer would actually have to heal in casual content, whm would have some utility now! i hope this gets added as a dungeon for expert roulette some time. we sorta desperately need some challenging 4 man content
    (1)